The kata master takes the visual aspect of his martial art to its logical extreme, harnessing her flowing movements and skilled maneuvers as a psychological weapon against her enemies. A kata master forsakes the mental discipline of her more contemplative brethren in favor of these flamboyant exhibitions. She often performs in staged fights and tournaments, utilizing stylized forms to amaze the audience and shock and dismay her opponents.
At 1st level, a kata master gains the swashbuckler’s panache class ability. At the start of each day, a kata master gains a number of panache points equal to her Charisma bonus (minimum 1). Her panache goes up or down throughout the day, but usually cannot go higher than his Charisma bonus (minimum 1). A kata master gains the swashbuckler’s derring-do and dodging panache
This ability replaces stunning fist.
At 3rd level, a kata master gains the swashbuckler’s menacing swordplay deed.
This ability replaces still mind.
At 7th level, a kata master gains the swashbuckler’s targeted strike deed.
This ability replaces wholeness of body.
At 15th level, a kata master gains the dizzying defense swashbuckler deed.
This ability replaces quivering palm.
Pathfinder Roleplaying Game Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.