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Brazen Disciple (Monk Archetype)

Of the three monasteries, the Monastery of Unblinking Flame has been the most successful in developing a specific and unique fighting style that sets its disciples apart from other monks. In order to be admitted into the Monastery of Unblinking Flame and become one of these disciples, a supplicant must prove his worth by outwitting an efreeti.

Those who succeed often become monks known as the brazen disciples.

Brazen disciples believe that the best way to prepare for this test is to emulate the efreeti’s own duplicitous ways. By studying genie contracts, brazen disciples learn how to take advantage of loopholes, and by pondering riddles, they learn how to obfuscate truth. They use deception in their fighting style, and many go a step further, incorporating fire and smoke both mundane and magical. Though most brazen disciples focus on joining the Houses of Perfection, some become enamored with the efreet and instead seek out genie masters.

Class Skills

A brazen disciple gains Bluff (Cha), Disguise (Cha), and Knowledge (planes) (Int) as class skills but loses Knowledge (religion), Ride, and Swim.

This alters the monk’s class skills.

Feinting Flurry (Ex)

When using flurry of blows to make melee attacks, a brazen disciple can forgo his first attack to attempt a Bluff check to feint. At 6th level, when a brazen disciple successfully feints, his opponent is denied its Dexterity bonus to AC until the end of the monk’s turn.

This ability replaces the monk’s bonus feats at 1st level and at 6th level.

Bonus Feat

At 2nd, 10th, 14th, and 18th levels, a brazen disciple can select a bonus feat. These feats must be chosen from the following list: Catch Off-Guard, Combat Reflexes, Deceitful, Dodge, Elemental Fist, and Improved Initiative. At 6th level, the brazen disciple can also choose from the following feats: Efreeti Style, Improved Dirty Trick, Improved Disarm, Improved Steal, Improved Trip, and Mobility. At 10th level, the brazen disciple can also choose from the following feats: Efreeti Stance, Efreeti Touch, Improved Critical, and Spring Attack. He need not meet the prerequisites normally required for these feats to select them.

This ability alters the monk’s bonus feats.

Efreeti’s Guile (Ex)

At 3rd level, a brazen disciple can add his Wisdom modifier on Bluff and Disguise checks instead of his Charisma modifier.

This ability replaces still mind.

Confounding Koan (Sp)

At 12th level, a brazen disciple can spend 2 ki points as a standard action to confuse a target within 30 feet with a riddle or paradox. This ability functions as per confusion, except that it is language-dependent. The DC is equal to 10 + half the monk’s class level + his Wisdom modifier, and the caster level is equal to his class level.

This ability replaces abundant step. (For the unchained monk, this ability replaces the monk’s ki ability gained at 12th level.)

Genie Apotheosis

At 20th level, a brazen disciple is treated as a native outsider with the fire subtype rather than as a humanoid (or whatever the monk’s creature type was) for the purpose of spells and magical effects. He has immunity to fire and vulnerability to cold. Once per day, the brazen disciple can grant a limited wish (as per the spell limited wish) to a non-outsider as a spell-like ability (CL 20th).

This ability replaces perfect self.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Adventurer’s Guide © 2017, Paizo Inc.; Authors: Benjamin Bruck, John Compton, Crystal Frasier, Tim Hitchcock, Jenny Jarzabski, Isabelle Lee, Joe Pasini, Jessica Price, David Schwartz, and Josh Vogt.