Most monks lead lives of moderation and quiet contemplation. But the drunken master finds perfection through excess. Powered by strong wine, he uses his intoxication to reach a state where his ki is more potent, if somewhat fleeting. A drunken master has the following class features.
Drunken Ki (Su)
At 3rd level, a drunken master can drink a tankard of ale or strong
alcohol and gain one temporary ki point. The act of drinking is a standard action that does not provoke attacks of opportunity.
The monk can have a maximum number of drunken ki points equal to 1 plus
one additional point for every two levels thereafter (5th, 7th, and so
on). The monk can gain this temporary ki even before he gains a ki pool
at 4th level. These drunken ki points last for 1 hour or until spent,
whichever is shorter. As long as he has at least 1 drunken ki point, the
monk can spend 1 ki point as a swift action to move 5 feet without provoking attacks of opportunity.
This ability replaces still mind.
Drunken Strength (Su)
At 5th level, a drunken master can spend 1 point of ki as a swift action to inflict 1d6 extra points of damage on a single successful melee attack. The monk can choose to apply the damage after the attack roll
is made. At 10th level, the monk may spend 2 drunken ki points to
increase the extra damage to 2d6. At 15th level, the monk may spend 3
drunken ki points to increase the extra damage to 3d6. At 20th level,
the monk may spend 4 drunken ki points to increase the extra damage to
4d6. The monk must have at least 1 drunken ki point to use this ability.
This ability replaces purity of body.
Drunken Courage (Su)
At 11th level, a drunken master is immune to fear as long as he has at
least 1 point of drunken ki.
This ability replaces diamond body.
Drunken Resilience (Ex)
This ability replaces diamond soul.
Firewater Breath (Su)
At 19th level, a drunken master can take a drink and expel a gout of
alcohol-fueled fire in a 30-foot cone. Creatures within the cone take
20d6 points of fire damage. A successful Reflex saving throw (DC 10 + 1/2 the monk’s level + the monk’s Wis modifier) halves the damage. Using this ability is a standard action
that consumes 4 ki points from the monk’s ki pool. The monk must have
at least 1 drunken ki point to use this ability.
This ability replaces empty body.