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Harrier

In many lands armor is impractical, perhaps due to intense heat or extensive moisture. Some cultures lack the ability to craft such protections. However, warriors from these lands are far from defenseless. They develop a speed and agility that gets them through brutal obstacles to deliver felling blows.
The harrier forgoes all armor, although he might carry a shield, and relies upon his speed and agility to get him within reach of his foes. He leans upon his experience and understanding of tactics to anticipate enemy attacks and how to best counter.

Class Skills

A harrier gains Acrobatics and Knowledge (geography) as class skills and loses Knowledge (dungeoneering) and Knowledge (engineering) as class skills.

Weapon and Armor Proficiency

A harrier is proficient with all simple and martial weapons and shields (but not tower shields). He is not proficient with any armor.

Sure-Footed (Ex)

Starting at 2nd level, a harrier gains a +1 bonus on saving throws against entanglement. This bonus increases by +1 for every four levels beyond 2nd.

This ability replaces bravery.

Fast Movement (Ex)

At 3rd level, and every 3 levels thereafter, a harrier gains a +10-foot enhancement bonus to his land speed. A harrier in armor or carrying a medium or heavy load loses this extra speed.

Shield Mastery (Ex)

At 19th level, a harrier gains DR 5/— whenever he is using a shield.

This ability replaces armor mastery.

Section 15: Copyright Notice

Player’s Advantage: Fighter. Copyright 2017, Samurai Sheepdog, LLC; Author: Charles Plemons.