Most fighters battle out of necessity, with each battle a contest of life and death. Some, however, fight for glory and for the adulation of the crowd. The gladiator is both a cunning warrior and a consummate performer, knowing life and death are balanced not only on a sword’s edge, but also on the cheers or jeers of the crowd.
A gladiator is not proficient with heavy armor or tower shields. Instead he gains the Performance Weapon Mastery feat at 1st level as a bonus feat. This bonus feat is in addition to the bonus feat a fighter gains at 1st level. Furthermore, a gladiator using piecemeal armor is considered to be wearing a suit of armor as long as he wearing two or three armor pieces, gaining the +1 to armor bonus but still taking the +5% chance of arcane spell failure if the pieces are mixed.
A gladiator may choose to take combat or performance feats as bonus feats.
At 2nd level, when a gladiator begins a performance combat, he always starts with at least 1 victory point. If he already has
victory points, he gains 1 extra victory point. At 10th level, the
gladiator starts out with at least 2 victory points. If he already has
victory points, he gains 2 extra victory points.
This ability replaces bravery.