A corsair is a pirate who focuses on shipboard combat relying on his strength of arms over his agility. He specializes in traditional pirate weapons, but often wears heavier armor than is normally seen on a ship. A corsair moves and fights easily in his armor, however, even in the water. Captains value corsairs because of the skill they exhibit in defending the ship and in boarding actions.
The corsair is an archetype of the fighter class.
A corsair is well versed in the types of weapons favored by pirates. When selecting a group of weapons for his Weapon Training ability, he can select Pirate Weapons as a group.
A corsair is used to fighting on crowded decks, and isn’t fazed by fighting multiple opponents at once. At 2nd level, he gains Cleave as a bonus feat. He may use this feat even if he does not meet the prerequisites. A corsair does not take the normal –2 penalty to his AC when using the Cleave feat.
A corsair wears heavier armor than is common aboard a ship. At 3rd level, the corsair reduces the armor check penalty of any light armor he wears to 0 for purposes of Acrobatics and Swim checks. At 7th level, this becomes true of medium armor as well. At 11th level, it includes heavy armor.
This ability replaces armor training.
At 6th level, the corsair gains Great Cleave as a bonus feat. He may use this feat even if he does not meet the prerequisites. A corsair does not take the normal –2 penalty to his AC when using the Great Cleave feat.
Section 15: Copyright Notice – Pathfinder Player Companion: Pirates of the Inner Sea
Pathfinder Player Companion: Pirates of the Inner Sea © 2012, Paizo Publishing, LLC; Author: Amber E. Scott.