Hengeyokai shrine priests are often of the druid class.
At 1st level, instead of a nature bond, a henge-kannushi bonds with a yokinto shrine and the kami within. This bond functions identically to nature bond (granting access to either a domain or an animal companion) except as follows. When within 1 mile/level of the shrine, all spells cast by the henge-kannushi gain +1 DC. Spells cast outside this range suffer a -1 DC. Additionally, when within range of his shrine, once per day, the henge-kannushi can cast any one spell he has access to but has not prepared so long as the spell is 1 level lower than the maximum level he can cast.
The henge-kannushi adds his druid level to any Diplomacy or Intimidate checks made to influence a creature with the elemental, fey, or kami subtype. A henge-kannushi can attempt to influence the attitude of such creatures even if they would not normally be subject to such skill checks.
This ability replaces wild empathy.
Each yokinto shrine is associated with the terrain type in which it is located (typically forest or mountain). When in the terrain associated with their shrine the henge-kannushi gains a bonus on initiative checks, Knowledge (geography), Perception, Stealth and Survival checks equal to 1/2 his druid level. Additionally, the henge-kannushi cannot be tracked in this terrain, unless he so chooses. This bonus replace woodland stride.
A henge-kannushi gains this ability at 3rd level. This ability replaces trackless step.
At 9th level, the henge-kannushi gains the ability to benefit from true seeing a number of rounds per day equal to his druid level. This ability can be used at will as a swift action and the rounds do not need to be consecutive. This ability replaces venom immunity.
In the Company of Henge copyright 2011, Steve D. Russell and Michael Tumey. All rights reserved; Author: Jonathan McAnulty.