While many druids keep to the wilderness, some make their way within settlements, communing with the animals and vermin who live there and speaking for the nature that runs rampant in civilization’s very cradle.
An urban druid can channel stored spell energy into domain spells that she has not prepared ahead of time. She can “lose” a prepared spell in order to cast any domain spell of the same level or lower.
This ability replaces the ability to spontaneously cast summon nature’s ally spells.
An urban druid may not select an animal companion. Instead, she must choose from the following domains, rather than those usually available to druids: Charm, Community, Knowledge, Nobility, Protection, Repose, Rune, or Weather.
At 4th level, an urban druid gains a +2 bonus on saves vs. divinations and enchantments.
This ability replaces the resist nature’s lure ability.
An urban druid gains this ability at 6th level.
An urban druid gains this ability at 8th level, except that her effective druid level for the ability is equal to her druid level – 4.
This ability replaces venom immunity.
Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.