River druids are the guardians of rivers and the creatures that live in and by flowing water. Just as rivers pour from mountain to sea, river druids adapt to many environments and cultures. River druids are especially common wherever water flows, even among underground rivers or sewer systems.
This ability replaces nature sense.
At 2nd level, a river druid gains a bonus on initiative checks and Acrobatics, Knowledge (geography), Perception, Stealth, Survival, and Swim checks equal to 1/2 her druid level when she is in, on, or adjacent to flowing water. Additionally, she cannot be tracked in such environments.
This ability replaces woodland stride.
At 3rd level, a river druid takes no penalty to speed or on Acrobatics or Stealth checks in shallow water up to 2 feet deep (1 foot deep for Small characters), such as streams, shallow bogs, shorelines, and partially flooded areas. A river druid (and any vehicle she pilots) isn’t moved by flowing water unless she allows it.
Water that has been magically manipulated to impede or boost motion still affects her.
This ability replaces trackless step.
This ability replaces resist nature’s lure.
This ability alters wild shape.
At 15th level, a river druid can speak with any living creature.
This ability replaces timeless body.
Pathfinder Player Companion: People of the River © 2014, Paizo Inc.; Authors: Tim Akers, Jason Brick, Ethan Day-Jones, James Jacobs, Nick Salestrom, David Schwartz, and William Thrasher.