Some druids draw upon power irreverently stolen from one of the most dangerous creatures of the depths: the kraken.
A kraken caller must choose a deity of piracy, strife, and sea monsters as her deity. If she ever changes her deity, she loses this archetype and becomes a normal druid.
A kraken caller’s bonus language options include Aquan instead of Sylvan.
This ability alters the druid’s bonus languages class feature.
This ability replaces woodland stride.
At 3rd level, a kraken caller can hold her breath for a number of minutes equal to her Constitution score before she risks drowning.
This ability replaces trackless step.
This ability replaces resist nature’s lure.
The kraken caller can alternatively expend a daily use of wild shape to grow tentacles out of her body while otherwise retaining her own form. This effect lasts for 10 minutes per level, or until the kraken caller changes back.
At 4th level, the kraken caller grows two tentacles while in this form. The tentacles have a reach of 5 feet regardless of the kraken caller’s size, and the kraken caller can use them as secondary natural attacks that deal 1d4 points of damage (1d3 for a Small kraken caller). She also gains a racial bonus on Climb, Swim, and dirty trick combat maneuver checks equal to the number of tentacles grown.
At each of 6th, 8th, 10th, and 12th levels, a kraken caller can grow an additional tentacle. As a move action, she can retract or regrow any number of the additional tentacles, redistributing the mass of any retracted tentacles. For every 2 retracted tentacles, she can increase the reach of the remaining tentacles by 5 feet (to a maximum of 15 feet), or increase the damage dealt by her tentacles as if she were one size category larger.
While in this form, a kraken caller can expel a 10-foot-radius cloud of ink once per minute as a standard action.
This cloud provides total concealment in water and persists for 1 round per level. The ink has no effect out of water.
This ability alters wild shape.
At 13th level, a kraken caller gains a swim speed equal to her base land speed and can breathe water as though affected by the spell water breathing.
This ability replaces a thousand faces.
Pathfinder Player Companion: Dirty Tactics Toolbox © 2015, Paizo Inc.; Authors: Alexander Augunas, Mikko Kallio, Anthony Li, Luis Loza, and Andrew Marlowe.