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Jungle Druid

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The fecund jungles of the equatorial regions are rich in life and ancient tradition; druidical guardians of sacred pools, elder trees, and trembling volcanoes watch over crumbling temples and the inevitable reclamation of lost civilizations by the beating heart of nature untamed.

Jungle Guardian (Ex)

At 2nd level, a jungle druid gains a bonus on Initiative checks and Climb, Knowledge (geography), Perception, Stealth, and Survival checks equal to 1/2 her druid level in jungle terrain, and she cannot be tracked in such environments.

This ability replaces woodland stride.

Woodland Stride (Ex)

A jungle druid gains this ability at 3rd level.

This ability replaces trackless step.

Torrid Endurance (Ex)

At 4th level, a jungle druid ignores the effects of a hot climate as if under the effects of endure elements. She also gains a +4 bonus on saves against disease and the exceptional abilities of animals and magical beasts.

This ability replaces resist nature’s lure.

Wild Shape (Su)

A jungle druid gains this ability at 6th level, except that her effective druid level for the ability is equal to her druid level – 2.

Verdant Sentinel (Ex)

At 13th level, a jungle druid can cast tree shape at will.

This ability replaces a thousand faces.


Section 15: Copyright Notice – Pathfinder Roleplaying Game: Advanced Player’s Guide

Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.