Full of simmering hatred toward civilization and those who dwell within it, devolutionists believe that the world would be better off without any sentient life at all. They transform intelligent creatures and domesticated animals into throwbacks to their feral ancestors.
A devolutionist must choose a devolved humanoid as an animal companion for her nature bond. Use the stats for an ape animal companion, but at 4th level, the devolved humanoid doesn’t increase to size Large (it still gains all the other benefits at 4th level).
This ability alters nature bond.
At 4th level, a devolutionist can spend 1 minute with a willing or restrained domesticated animal to undo the effects of domestication, transforming it into a wild animal and causing it to lose any tricks it knew. The animal no longer recognizes any humanoids as friends or allies and gladly tears former playmates apart for food. Handle Animal checks don’t work on an undomesticated creature, though wild empathy does. This ability doesn’t function on animal companions, special mounts, or the like, and other exceptional domesticated animals can attempt a Will save (DC = 10 + 1/2 the devolutionist’s druid level + her Wisdom modifier) to negate the effect and become immune to it for 24 hours. Though this ability is instantaneous, break enchantment, limited wish, miracle, or wish can reverse the effects.
This ability replaces resist nature’s lure.
At 9th level, a devolutionist can perform a 24-hour ritual to irrevocably transform a humanoid or animal into a devolved feral state. There is no saving throw, but the target must be present and stay relatively still for the entire ritual, which typically requires a willing or restrained target.
An affected humanoid’s Intelligence score is instantly reduced to 2; its type changes to animal; it loses all spellcasting and abilities that require intelligence; it can’t wield manufactured weapons; it gains two claw attacks and a bite attack (all dealing 1d4 points of damage for a Medium humanoid or 1d3 for Small humanoids); and it can’t use skills other than Acrobatics, Climb, Escape Artist, Fly, Intimidate, Perception, Stealth, Survival, and Swim.
An affected animal is undomesticated (see above) if applicable and then either gains the advanced template, except without any increases to mental ability scores, or becomes a dire version of the animal (if a dire version exists and at the GM’s discretion). The devolved creature starts out friendly toward the devolutionist, though it typically tries to kill and devour other sentient humanoids. The devolutionist has no special empathy or connection with a creature she devolves, and if it was her animal companion before, it ceases to be so.
This ability replaces venom immunity.