An arctic druid watches over the stark landscape of the far frozen reaches of the world, tending the stunted and rugged life that ekes out its survival in the least habitable climes.
At 2nd level, an arctic druid gains a bonus on Initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks equal to 1/2 her druid level in cold or icy terrain, and she cannot be tracked in cold or icy terrain.
This ability replaces woodland stride.
At 3rd level, an arctic druid suffers no penalty to speed or on Acrobatics, Climb, or Stealth checks in snowy or icy terrain or weather conditions and can walk across snow crusts or thin ice without breaking through.
This ability replaces trackless step.
This ability replaces resist nature’s lure.
An arctic druid gains this ability at 6th level, except that her effective druid level for this ability is equal to her druid level – 2.
At 9th level, an arctic druid can see normally in ice storm, sleet storm, or similar natural snowstorms. In addition, she can prepare any druid spell with the fire subtype1 as a cold spell, with an identical effect but inflicting cold damage instead of fire damage.
This ability replaces venom immunity.
At 13th level, an arctic druid can assume the form of a swirling column of snow equivalent to gaseous form at will. While in this form, she gains a circumstance bonus on Stealth checks made in cold terrain equal to her druid level.
This ability replaces a thousand faces.
1 Sean K. Reynolds stated that the words “type” and “subtype” should be “descriptor” but errata has not been issued. This will be updated if/when official errata is released.
Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn.