Shepherds of the lakes and seas, aquatic druids guard ecosystems ranging from shallows streams to deep ocean trenches, ministering to their residents and communing with the tides.
An aquatic druid’s wild empathy functions only on creatures that have a swim speed or the aquatic or water subtype; however, she can improve the attitude of any such creature with Intelligence 2 or less regardless of type, including mindless creatures.
At 2nd level, an aquatic druid gains an insight bonus on Initiative checks and Knowledge (geography), Perception, Stealth, Survival, and Swim checks equal to 1/2 her druid level in aquatic terrain, and she cannot be tracked such environments.
This ability replaces woodland stride.
At 3rd level, an aquatic druid gains a swim speed equal to half her land speed.
This ability replaces trackless step.
This ability replaces resist nature’s lure.
An aquatic druid gains this ability at 6th level, except that her effective druid level for the ability is equal to her druid level – 2.
This ability replaces venom immunity.
At 13th level, an aquatic druid gains DR/slashing or piercing equal to 1/2 her level. This damage reduction also applies against spells and spell-like abilities that inflict damage by grappling or crushing (e.g., black tentacles, crushing hand). She never takes pressure damage from deep water.
This ability replaces a thousand faces.
1 Sean K. Reynolds stated that the words “type” and “subtype” should be “descriptor” but errata has not been issued. This will be updated if/when official errata is released.