Plane Of Air Domain

Granted Powers: You draw your power from the boundless expanse of air and clouds. In addition, Fly is a class skill for you, and you can take ranks in the skill even without first having a reliable means to fly or glide.

A druid who has this domain can use her wild empathy to influence a creature with the air subtype if its Intelligence score is 1 or 2. Furthermore, she can choose to replace the 8th-level power with a Small elemental familiar that corresponds to her element, as if she possessed the Improved Familiar feat. Her effective wizard level for this ability is equal to her druid level and stacks with other classes that grant a familiar.

Aerial Agility (Ex)

You can navigate the air unhindered.

As a free action, you automatically succeed at your Wisdom check to change your direction in an area of subjective gravity, and you can increase or decrease your falling speed by 10 feet per druid level during the first round after you change the direction of gravity. When you are in areas of light, normal, or heavy gravity, activating this ability instead grants you a bonus equal to your druid level on Fly checks and Acrobatics checks to jump for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times equal to 3 + your Wisdom modifier.

Wind Savant (Su)

At 8th level, you treat the penalties from natural or magical wind effects as two steps less severe. In addition, you are surrounded by a cushion of air that grants you a bonus equal to 1/2 your druid level on saving throws against gases, gaseous breath weapons, inhaled poisons, and similar effects.

Domain Spells: 1st—feather fall, 2nd—elemental speech, 3rd—fly, 4th—planar adaptation, 5th—overland flight, 6th—mass planar adaptation, 7th—mass fly, 8th—mass invisibility, 9th—winds of vengeance.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Planes of Power © 2016, Paizo Inc.; Authors: John Compton, Paris Crenshaw, Eleanor Ferron, Thurston Hillman, and Jessica Price.

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