A boar shaman chooses the stolid and ferocious boar as her totem. Content to be left alone, she becomes one of the most dangerous creatures of the wild when provoked.
A boar shaman who chooses an animal companion must select a boar. If choosing a domain, the boar shaman must choose from the Animal, Destruction (Rage subdomain), Protection, and Strength domains.
Wild Empathy (Ex)
A boar shaman can use wild empathy with porcine creatures as a full-round action with a +4 bonus.
Totem Transformation (Su)
At 2nd level, a boar shaman may adopt an aspect of the boar while retaining her normal form. She gains one of the following bonuses:
While using totem transformation, the boar shaman may speak normally and can cast speak with animals (boars and related animals only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The boar shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.
Totemic Summons (Su)
At 5th level, a boar shaman may cast summon nature’s ally as a standard action when summoning boars or other porcine creatures, and these summoned creatures gain temporary hit points equal to her druid level. She can apply the young template to any boar or other porcine creature to reduce the level of the summoning spell required by one. She can also increase the level of summoning required by one in order to apply either the advanced or the giant template, or increase it by two to apply both the advanced and giant templates.
This ability replaces a thousand faces.
Wild Shape (Su)
At 6th level, a boar shaman’s wild shape ability functions at her druid level –2. If she takes on the form of a boar, she instead uses her druid level +2.
At 9th level and every four levels thereafter, a boar shaman gains one of the following bonus feats: Bleeding Critical, Blind-Fight, Diehard, or Improved Overrun. She must meet the prerequisites for these bonus feats.
This ability replaces venom immunity.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.