A boar shaman chooses the stolid and ferocious boar as her totem. Content to be left alone, she becomes one of the most dangerous creatures of the wild when provoked.
At 2nd level, a boar shaman may adopt an aspect of the boar while retaining her normal form. She gains one of the following bonuses:
- movement (+10 enhancement bonus to land speed)
- senses (low-light vision, scent)
- natural weapons (gore [1d8 for a Medium druid], +2 on combat maneuver checks to overrun)
- toughness (+2 natural armor bonus to AC, Endurance feat)
While using totem transformation, the boar shaman may speak normally and can cast speak with animals (boars and related animals only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The boar shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.
This ability replaces woodland stride.
At 5th level, a boar shaman may cast summon nature’s ally as a standard action when summoning boars or other porcine creatures, and these summoned creatures gain temporary hit points equal to her druid level. She can apply the young template to any boar or other porcine creature to reduce the level of the summoning spell required by one. She can also increase the level of summoning required by one in order to apply either the advanced or the giant template, or increase it by two to apply both the advanced and giant templates.
This ability replaces a thousand faces.
At 9th level and every four levels thereafter, a boar shaman gains one of the following bonus feats: Bleeding Critical, Blind-Fight, Diehard, or Improved Overrun. She must meet the prerequisites for these bonus feats.
This ability replaces venom immunity.