A shaman with this totem calls upon the mighty ape, a peaceful but powerful simian whose strength is beyond compare. An ape shaman is a friendly protector of the forest, but will crush those enemies who rouse her anger.
An ape shaman who chooses an animal companion must select an ape or related primate. If choosing a domain, the ape shaman must choose from the Animal, Community (Family subdomain), Destruction (Rage subdomain), and Strength domains.
At 2nd level, an ape shaman may adopt an aspect of the ape while retaining her normal form. She gains one of the following bonuses:
- movement (climb speed 20 ft., +4 racial bonus on Climb checks)
- senses (low-light vision, scent)
- natural weapons (2 slams [1d6 for a Medium shaman], +2 on combat maneuver checks to grapple)
- toughness (+2 natural armor bonus to AC, Endurance feat)
While using totem transformation, the ape shaman may speak normally and can cast speak with animals (primates only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The ape shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.
This ability replaces woodland stride.
At 5th level, an ape shaman may cast summon nature’s ally as a standard action when summoning primates, and these summoned creatures gain temporary hit points equal to her druid level. She can apply the young template to any primate to reduce the level of the summoning spell required by one. She can also increase the level of summoning required by one in order to apply either the advanced or the giant template, or increase it by two to apply both the advanced and giant templates.
This ability replaces a thousand faces.
At 9th level and every four levels thereafter, an ape shaman gains one of the following bonus feats: Diehard, Endurance, Great Fortitude, Improved Bull Rush, and Toughness. She must meet the prerequisites for these bonus feats.
This ability replaces venom immunity.
Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.