Whispering through the trees above the tree ghosts have the sacred duty of watching over elven lands, acting as ambassadors and scholars to the outside world.
Their love of the forest grants them preternatural powers when within its borders, but also the ability to take some of the forest with them when they venture abroad.
Race: A tree ghost must be an elf. At the GM’s discretion, a character of another race who speaks Elvish might also be a tree ghost.
At 1st level, the tree ghost gains a +2 bonus on initiative checks and Acrobatics, Climb, Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in any forest. A tree ghost traveling through forests normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
At 8th level and every five levels thereafter, the skill bonus and initiative bonus increase by +2.
This ability replaces nature sense.
At 1st level, a tree ghost can improve the attitude of a plant creature.
This ability functions just like a Diplomacy check made to improve the attitude of a person. The tree ghost rolls 1d20 and adds his druid level and his Charisma modifier to determine the green empathy check result. A typical plant creature has a starting attitude of indifferent.
To use green empathy, the tree ghost and the plant must be able to study each other, meaning they must be within 30 feet of one another under normal conditions. Generally, influencing a plant in this way takes one minute, but as with influencing people, it might take more or less time.
This ability replaces wild empathy.
At 3rd level, the tree ghost receives Two-Weapon Defense as a bonus feat.
Size Medium; Speed 30 ft., climb 30 ft.; AC +1 natural armor; Attack 2 slams (1d6); Ability Scores Str 15, Dex 10, Con 12, Int 2, Wis 12, Cha 7; Special Qualities double damage against objects, low-light vision
At 4th level, while within a forest, the tree ghost recovers hit points and ability score damage at twice the normal rate while resting. In addition, in forest terrain, he receives a +4 bonus on Heal checks to provide long-term care.
This ability replaces resist nature’s lure.
At 4th level, a tree ghost gains the ability to wild shape.
This ability functions at his actual druid level. A tree ghost cannot use wild shape to adopt an animal or elemental form. Instead, when he gains this ability at 4th level, he can assume the form of a Small or Medium plant. This functions as plant shape I, except the tree ghost does not yet gain access to the constrict or poison abilities of the plant form assumed.
At 12th level, a tree ghost can assume the form of a Huge plant.
Scarred Lands Player’s Guide © 2016, Onyx Path and Nocturnal Publishing, LLC; Authors Bill Ashbless, Jason Bolte, Tanya Cohan-Diaz, Chris Cowger, Steffie de Vaan, Adam Eichelberger, Matt Franklin, Nathan Knaack, Eddy Webb