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Animal Companions – Effective Druid Level 14


Badger, Bird, Crocodile*

Badger

N Medium animal
Init +4; Senses low-light vision, scent; Perception +22

DEFENSE

AC 25, touch 15, flat-footed 20 (+4 Dex, +1 dodge, +10 natural)
hp 114 (12d8+60)
Fort +12, Ref +12, Will +5; +4 on Will saves vs. enchantments
Defensive Abilities evasion

OFFENSE

Speed 30 ft., burrow 10 ft., climb 10 ft.
Melee bite +15/+10 (1d6+5), 2 claws +15 (1d4+5)
Special Attacks rage (as barbarian for 6 rounds per day)

STATISTICS

Str 20, Dex 19, Con 18, Int 2, Wis 12, Cha 10
Base Atk +9; CMB +14; CMD 29 (33 vs. trip)
Feats Blind-Fight, Dodge, Skill Focus (Perception), Toughness, Weapon Focus (bite, claws)
Skills Climb +13, Perception +22
SQ tricks (attack [any creature], come, defend, down, fetch, guard, heel, seek, stay, work)

Note: The badger’s stat block does not include the adjustments from its rage ability.

Bird

N Small animal
Init +5; Senses low-light vision; Perception +14

DEFENSE

AC 26, touch 17, flat-footed 20 (+5 Dex, +1 dodge, +9 natural, +1 size)
hp 90 (12d8+36)
Fort +10, Ref +13, Will +6; +4 on Will saves vs. enchantments
Defensive Abilities evasion

OFFENSE

Speed 10 ft., fly 80 ft. (average)
Melee bite +16/+11 (1d4+4), 2 talons +16 (1d4+4)

STATISTICS

Str 18, Dex 20, Con 14, Int 2, Wis 14, Cha 6
Base Atk +9; CMB +12; CMD 28
Feats Dodge, Power Attack, Toughness, Weapon Finesse, Weapon Focus (talons, bite)
Skills Fly +13, Perception +14
SQ tricks (attack [all creatures], come, defend, down, fetch, guard, heel, perform, seek, stay)

Crocodile*

N Medium animal
Init +3; Senses low-light vision; Perception +15

DEFENSE

AC 26, touch 14, flat-footed 22 (+3 Dex, +1 dodge, +12 natural)
hp 102 (12d8+48)
Fort +12, Ref +11, Will +5; +4 on Will saves vs. enchantments
Defensive Abilities evasion

OFFENSE

Speed 20 ft., swim 30 ft.

Melee bite +16/+11 (2d6+10) or tail slap +16 (1d12+10)
Special Attacks death roll, grab, sprint

STATISTICS

Str 25, Dex 16, Con 18, Int 1, Wis 12, Cha 2
Base Atk +9; CMB +16 (+20 grapple); CMD 30 (34 vs. trip)
Feats Dodge, Improved Natural Attack (bite), Power Attack, Run, Skill Focus (Perception, Stealth)
Skills Perception +15, Stealth +13, Swim +15 SQ hold breath, tricks (attack [any creature], come, defend, down, guard, seek, stay)

An asterisk (*) after an animal companion’s name indicates that only druids can select that type of companion.

Section 15: Copyright Notice

Pathfinder Roleplaying Game: NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.