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Animal Companions – Effective Druid Level 10 -11

Dog, Horse, Viper Snake, Wolf

Dog

N Medium animal
Init +4; Senses low-light vision, scent; Perception +11

DEFENSE

AC 22, touch 14, flat-footed 18 (+4 Dex, +8 natural)
hp 85 (9d8+45)
Fort +10, Ref +10, Will +4; +4 on Will saves vs. enchantments Defensive Abilities evasion

OFFENSE

Speed 40 ft.
Melee bite +12/+7 (1d6+7)

STATISTICS

Str 21, Dex 18, Con 18, Int 2, Wis 12, Cha 6
Base Atk +6; CMB +11; CMD 25 (29 vs. trip)
Feats Run, Skill Focus (Perception, Survival), Toughness, Weapon Focus (bite)
Skills Perception +11, Survival +8, Swim +9
SQ tricks (attack [any creature], come, defend, down, fetch, guard, heel, stay, track)

Horse

N Large animal
Init +3; Senses low-light vision, scent; Perception +13

DEFENSE

AC 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, –1 size)
hp 67 (9d8+27)
Fort +9, Ref +9, Will +4; +4 on Will saves vs. enchantments
Defensive Abilities evasion

OFFENSE

Speed 50 ft.
Melee bite +11 (1d4+6), 2 hooves +9 (1d6+3)

Space 10 ft.; Reach 5 ft.

STATISTICS

Str 22, Dex 17, Con 17, Int 2, Wis 12, Cha 6
Base Atk +6; CMB +13 (+15 overrun); CMD 26 (28 vs. overrun, 30 vs. trip)
Feats Endurance, Improved Overrun, Multiattack, Power Attack, Run, Skill Focus (Perception)
Skills Acrobatics +8 (+16 when jumping), Perception +13, Swim +10
SQ combat trained, tricks (attack [any creature], come, defend, down, guard, heel, seek, stay, work)

Viper Snake

N Medium animal
Init +4; Senses low-light vision, scent; Perception +10

DEFENSE

AC 22, touch 14, flat-footed 18 (+4 Dex, +8 natural)
hp 67 (9d8+27)
Fort +8, Ref +10, Will +4; +4 on Will saves vs. enchantments
Defensive Abilities evasion

OFFENSE

Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +11/+6 (1d6+4 plus poison)

STATISTICS

Str 16, Dex 18, Con 14, Int 1, Wis 12, Cha 2
Base Atk +6; CMB +9; CMD 23 (can’t be tripped)
Feats Improved Natural Attack (bite), Skill Focus (Perception), Toughness, Weapon Finesse, Weapon Focus (bite)
Skills Acrobatics +9 (+5 when jumping), Climb +15, Perception +10, Stealth +10, Swim +11
SQ tricks (attack [any creature], come, defend, down, guard, seek)

SPECIAL ABILITIES

Poison (Ex) Bite—injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1 Con; cure 1 save.

Wolf

N Medium animal
Init +3; Senses low-light vision, scent; Perception +10

DEFENSE

AC 23, touch 13, flat-footed 19 (+3 Dex, +1 dodge, +10 natural, –1 size)
hp 85 (9d8+45)
Fort +11, Ref +9, Will +4; +4 on Will saves vs. enchantments
Defensive Abilities evasion

OFFENSE

Speed 50 ft.
Melee bite +13/+8 (1d8+10 plus trip)

Space 10 ft.; Reach 5 ft.

STATISTICS

Str 25, Dex 16, Con 20, Int 2, Wis 12, Cha 6
Base Atk +6; CMB +14; CMD 28 (32 vs. trip)
Feats Blind-Fight, Dodge, Run, Skill Focus (Perception), Weapon Focus (bite)
Skills Perception +10, Stealth +5, Survival +4
SQ tricks (attack [any creature], come, defend, fetch, guard, heel, seek, stay, track)

Section 15: Copyright Notice

Pathfinder Roleplaying Game: NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.