Totem guides embody the wisdom and spirituality of the natural world, providing guidance as well as aid in combat. Once a totem guide is chosen, a character may replace the companion if it is slain but may not choose a different kind of totem guide.
In addition, a totem guide’s master can spontaneously cast the following spells while adjacent to the totem guide by sacrificing a spell slot of equal or higher level:
The totem guide serves as a divine focus for these spells, but costly material components must still be provided.
This ability replaces evasion.
At 6th level, a totem guide can speak with its master as though the two shared a common language, and it can speak with other animals of its species (or, at the GM’s discretion, other creatures with similar types).
This ability replaces devotion.
At 9th level, a totem guide gains Eldritch Claws as a bonus feat.
This ability replaces Multiattack.
At 15th level, a totem guide’s natural weapons deal full damage to incorporeal creatures and its natural armor bonus applies against incorporeal touch attacks. A totem guide can never be raised or animated as an undead creature.
This ability replaces improved evasion.
Pathfinder Player Companion: Animal Archive © 2013, Paizo Publishing, LLC; Authors: Amanda Hamon, Philip Minchin, Jason Nelson, Patrick Renie, Owen K.C. Stephens, and Christina Stiles.