Draconic companions bear a faint trace of dragon blood that grants them special abilities.
Draconic Skills: Draconic companions treat Intimidate as a class skill.
Draconic Sight (Ex)
This replaces share spells.
Draconic Resistance (Ex)
At 3rd level, choose acid, cold, electricity, or fire, based on the draconic companion’s draconic ancestor. The draconic companion gains resistance 5 against the chosen energy type, as well as a +2 racial bonus on saves against paralysis and sleep.
This replaces evasion.
Improved Draconic Resistance (Ex)
This replaces devotion.
Breath Weapon (Ex)
At 9th level, a draconic companion gains a breath weapon, usable once per day, that deals 1d6 points of damage per Hit Dice of the energy type matching its draconic resistance in either a 30-foot cone or a 60-foot line (chosen when the draconic companion gains this ability). At 15th level, it can use the breath weapon three times per day, but it must wait 1d4 rounds between uses. Targets of this breath weapon can attempt a Reflex save (DC = 10 + half the draconic companion’s Hit Dice + the draconic companion’s Constitution modifier) for half damage.
Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.