Some companions live lives of faithful devotion and steady vigilance, standing watch through long hours and always ready to leap into action to protect their masters.
Animal Feats: In addition to the standard feats available to animal companions, a bodyguard can select Bodyguard, Combat Patrol, Heroic Defiance, Heroic Recovery, and In Harm’s Way.
Shared Vigilance (Ex)
Both a bodyguard and its master gain Alertness as a bonus feat whenever they are adjacent.
This replaces share spells.
Tenacious Guardian (Ex)
At 3rd level, a bodyguard can always act in a surprise round (though it remains flat-footed until it acts). As long as its master is adjacent, a bodyguard remains conscious (though it becomes staggered) when its hit points fall below 0. While below 0 hit points, the bodyguard loses 1 hit point per round but gains a +2 morale bonus on attack rolls, saving throws, and skill checks, dying only if its hit points reach a negative total equal to its Constitution score plus its master’s class level.
This replaces evasion.
Uncanny Dodge (Ex)
At 9th level, a bodyguard gains uncanny dodge as per the rogue class feature of the same name. This replaces Multiattack.
Greater Tenacity (Ex)
At 15th level, a bodyguard with fewer than 0 hit points gains a +4 morale bonus on attack rolls, saving throws, and skill checks; immunity to fear effects; and temporary hit points equal to its master’s class level (maximum 20). It dies only if its hit points reach a negative total equal to twice its Constitution score plus its master’s class level.
This replaces improved evasion.
Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.