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Ambusher (Companion Archetype)

Ambushers sneak up on unsuspecting prey, pouncing on targets when they least expect it.

Camouflage (Ex)

An ambusher gains a +4 racial bonus on Stealth checks in its natural environment (if this is unclear, use the environment information in the Ecology section of its monster details). At 15th level, an ambusher can use the Stealth skill to hide in its natural environment, even if the environment doesn’t grant cover or concealment.

This replaces share spells and improved evasion.

Cunning Ambusher (Ex)

At 3rd level, an ambusher gains uncanny dodge. At 6th level, an ambusher gains a +2 racial bonus on initiative checks, and during the surprise round, opponents are always considered flat-footed against the ambusher’s attacks, even if they have already acted. At 9th level, an ambusher gains a +2 morale bonus on attack and damage rolls during a surprise round.

This replaces evasion, devotion, and Multiattack.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.