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Rajuk Amon-Gore

Title The Dark Maw, The Black Hood, The Last Dancer
Portfolio Death, undeath and assassins
Typical Worshipers Assassins, doomsayers, necromancers
Typical Worshiper Alignment Chaotic Evil
Domains Art, Chaos, Death, Evil
Subdomains Demon, Devil, Movement, Undead
Favored Weapon Short sword
Favored Animal(s) Death’s head hawkmoth

Legends

In the chaotic years after The Calling, the years of the NewGod Wars, the possibilities of divinity made it an age of wonder, but an age of possible evil as well as possible good. The blasphemous pages of The Black Dance tell of a child named Rajuk, a child that knew little of his beginnings, remembering only hunger, cold, darkness, dampness, the smell of decay and detritus, and never being fast enough, or strong enough. Just another refuggee in the wars of the secular and diveine, he was ignored. Ignored by those that exuded life, discarding precious morsels with little more than contempt for the waste on the ground. But even pathetic Rajuk could recognize the flashes of divine light that crackled in the sky and shouts of war and of defiant arcane magic. Knowing nothing but fear, Rajuk hid in an alley, to let the gods go by. The dark would hide him. Behind him, a flash of light, a fissure in the fabric of time… Rajuk saw a hole in space, suddenly filled with a beautiful seed, an embryonic godling, possibly summoned by The Calling. The seed opened, revealing a lithe, beautiful humanoid, a being born to dance, and in dancing, perhaps heal the universe. Rajuk had a splinter of steel in his hand, and skewered the god-seed before it could fully unfold. His divinity now stolen, Rajuk Amon-Gore strode from the alley, no longer afraid, no longer beaten, for he was the one to be feared.

Church

There are several orders that claim Rajuk as patron, but all choose one of two distinct ideologies. First, those that embrace Rajuk in all aspects, knowing full well the nature of their dark god, be they mad or coerced by promises of divine favor. There also the death cults that see Rajuk as the amoral end of all things, a winding down of the universe, the End of the Dance. Though both are traditionally avoided by rational people, aspects of the latter are occasionally tolerated-the Rajuki Dancers, the assassin’s guild. All identify themselves when necessary by the wearing of a black hood. The holy assassin’s guilds are led by a Black Bishop, who rules the Dancers from a black throne, and whose identity is never revealed to the members. The traditional clergy of Rajuk Amon-Gore is ruled by another Black Bishop, who is in turn served by the council of Grim Cardinals. The Cardinals are served by the Mordant Vicars, who oversee the Doom Priests that make up the general assembly of dark clerics. Sentient undead serve in the clergy, but never in a higher rank than Mordant Vicar. Undead created by Rajuki are known as ‘black dancers’ and are seen as an art form by the more perverted of the cult.

Spell Preparation Rituals

The Black Order performs complicated ritualistic movements when they appeal to The Dark Maw, accompanied by a low chanting. Often, seeing this dance is the last one sees of life, as the Dancers permit none to enjoy their deadly waltz. These movements double as physical exercises to train the body to kill, and Rajuki are usually in superb physical condition, in contrast to their love of death. Mindless undead typically hold the trappings of ceremony in temples and cult-holes.

Religion Traits

The following religion traits may be chosen by worshipers of this deity.

Corpse-Friend

The walking dead hold no terrors for you, being merely dancing partners in the Last Dance.

Benefit You gain a +2 trait bonus to Diplomacy checks vs. sentient undead such as vampires and wraiths.

Unmerciful Blade

Killing is second nature to you, and is at the core of His dark ministry.

Benefit You deal additional damage on a critical hit with short-swords equal to the critical hit modifier. This damage is added and not multiplied.

Section 15: Copyright Notice

The Gods of Porphyra © 2012, Purple Duck Games; Authors: Christopher Kaiser, Perry Fehr, Mark Gedak, August Hahn, John Hazen, Sean Holland, Sam Hing, James H. Lewis, Chris Longhurst, Scott Messer, Sean O’Connor, David Nicholas Ross, and Jeremy Whalen