In the barbaric past of the world in which Kamus originally came into being, a lone slave struggled to free himself. Finally, in starving desperation, he called out to the darkness for salvation, pledging body and soul in exchange for Freedom. Perhaps the deep irony of that oath was what stirred something to answer. A whisper issued from the shadows of the slave’s empty cell, teaching the slave the true meaning of Freedom: power. The voice, Kamus, showed the slave a glimpse of the power he could obtain by worshiping Him. In exchange for acts of obedience, Kamus promised the slave this power would be his. Having been weak his whole life, the slave obeyed eagerly. The whisper told him to gather allies of the same race and creed as he, revealing that only the like-minded and the like-blooded could be trusted. The voice told him of a place he could claim in the desert, where the sun’s heat and light would be his ally against the weak. The whisper bid him to excel at his toil, teaching that strength comes from effort. When the time was right, the slave and his allies staged their revolt. They coordinated their attacks well, and called down magical wrath using light and fire. They overwhelmed their guards and massacred their way to the slave master’s door. Their rebellion ended in a rage of blood and vengeance, leaving the slaving ring shattered and hundreds of newly freed captives clamoring for leadership. He saw the freed slaves squabbling for bread, and his new allies taking up arms; he knew what he must do. He called his allies to bar the gates, and put the drudges back in their cells. The old slave-master was weak-he would be different. In the shadow of the blinding sun, Kamus smiled at the birth of his very first priest.
Kamus no longer operates in the shadows, having long since emerged into the light of day. In nations where slavery is legal, Kamus may actually be a major public force in the community, with great temples that double as clean, professionally managed slave markets. Where slavery is not considered a legal trade, the Lord of Chains has his caravans, wagon trains, and ship fleets. Much of Kamus’ worship is done on the move, traveling in wide circuits by schedules only known to trusted business contacts at every port of call. Travel is practically a religious tenet of The Pure’s faith, with worshipers and clergy alike encouraged to spread the dominance of their superiority in whatever way suits them best. Slaves of Kamians are not forbidden to worship The Pure, as order is kept among them by a unique system of internal promotion; they may earn better treatment or even the opportunity to join their captors.
Clergy of Kamus can prepare their spells either at dawn or at dusk, making that choice when they take their oaths. This ceremony is quite simple, being nothing more than a prayer spoken over a human or humanoid kneeling down to form a living altar.
The following religion traits may be chosen by worshipers of this deity.
The horse is favored by Kamus because of its domesticated nature and its great usefulness as a beast of burden.
Power of Purity
You despise half-blooded folk, seeing their blood as tainted.
Benefit When you attack a half-breed of any sort (half-orc, half-elf, etc.) with Kamus’s favored weapon, you gain a +1 trait bonus to attack and damage rolls.
The Gods of Porphyra © 2012, Purple Duck Games; Authors: Christopher Kaiser, Perry Fehr, Mark Gedak, August Hahn, John Hazen, Sean Holland, Sam Hing, James H. Lewis, Chris Longhurst, Scott Messer, Sean O’Connor, David Nicholas Ross, and Jeremy Whalen