Ihtreia is a goddess with three aspects, appearing as a young virtuoso, an aged matriarch, and a seasoned warrior. Her timelessness and her connection to the land suggest an elementality that predates time and the advent of man, or worshipers. After The Calling, she just was. Her first form, the Seasinger, is served by whales, seals, and other aquatic mammals who teach her followers to be aware of their surroundings and learn how to harvest the crops of the sea, fish. The second, Mother Owl, appears to offer warnings and prophecies, to instruct in the secret magic of storm and sea, and to gather news from all the birds of the world. Finally, she is known as the Queen of the Blinding Wind when she conjures storms to test her followers, punish foolishness, or occasionally aid mortals. The howls of the wintry gales are the horns of her vengeful knights, the Gyrfalcons; the snow that shields them is as down from her feathered cloak.
The faith of Ithreia teachers that change is an illusion. The seeming chaos of nature is really an intricate web of predictable patterns that the wisest can read. She may test her chosen with blizzards, but the blinding whiteness is only a comforting blanket for those clever enough to prepare for its inevitable arrival. Servants of Ithreia include clerics, druids, rangers, and those that inhabit the Northlands. Classed worshipers fall into three orders, each dedicated to one of the goddess’s aspects. First, the Order of the Singing Whale are ranger guides, community leaders, and others devoted to the Seasinger. The Order of the Snowy Owl serves Mother Owl as a spy network that uses animals, druids, and rangers to see whether mortals have abided by Ithreia’s will or have gone astray. They inform and advise the faithful and serve as scouts for worthy leaders. The Order of the Gyrfalcon is dedicated to the Queen of the Blinding Wind and is composed of paladins and mounted warriors who serve as agents of her tests as well as her displeasure. They monitor proper use of birds and animals, and also serve as advisors to chieftains, or guardians of revered oracles or pilgrims of Ithreia. Her temples and monasteries are built of native rock painted white.
All the faithful learn the tenets of Ithreia in the form of a sacred set of songs called the Wintry Hymns, also a holy text, and the orders of her clerics, druids, rangers and oracles use this book to pass along knowledge of the birds, beasts, storms, and other divine secrets. A song from this text at twilight helps prepare clerics for the tests ahead of them, and to renew spells; in storms, the Hymns are sung as loud as possible, to lead lost faithful to the sound of the voices of dedicated Ithreians.
The following religion traits may be chosen by worshipers of this deity.
Your recollection of the Wintry Hymns grants you increased ability to survive.
Benefit You gain +2 trait bonus on Survival checks to predict and deal with weather and terrain hazards, and a +1 trait bonus on Knowledge (nature) checks. One of these skills is a class skill for you.
Peace of Winter’s Night
Your faith in the Goddess gives you strength to resist.
Benefit Once per day, when you are rendered blind, checked by wind, deafened, fatigued, sickened, shaken or frightened, you can call on Ithreia to delay the effect’s onset for 1 round as an immediate action.
The Gods of Porphyra © 2012, Purple Duck Games; Authors: Christopher Kaiser, Perry Fehr, Mark Gedak, August Hahn, John Hazen, Sean Holland, Sam Hing, James H. Lewis, Chris Longhurst, Scott Messer, Sean O’Connor, David Nicholas Ross, and Jeremy Whalen