Home >Classes >Core Classes >Cleric >Gods (3rd Party Publishers) >

Frog God Games – Gods

Some names and minor text changes have been made in order to respect Product Identity.

Deity AL Worshipers Domains Symbol Favored Weapon
Arete LG Humans and paladins Law, Good, Protection, War Blood-red upraised sword on a white background Longsword or bastard sword
Austri LG Dwarves Earth, Good, Strength, Creation Hammer and anvil Warhammer
Bargrieke CE Orcs, half-orcs, some goblins Death, Destruction, War, Evil Rotting severed head Greataxe
Freya NG Human females Animal, Good, Healing, War Falcon Longsword, longbow
Hecate LE Wizards, Women, Assassins, Lawful evil hags, witches, and crones. Law, Evil, Magic, Knowledge A half silver disk representing the setting full moon
Hel NE Diseased and disease-causing creatures, evil humanoids, evil druids, women, bards. Air, Animal, Death, Earth, Fire, Plant, Water A face, black on one side and white on the other Poisoned dagger or sword
Helreginn LG Humans, Guardians, Paladins, though not currently worshiped. Good, Healing, Law, Protection Kite shield of purest white Shields of all types for shield bash
Ilúvatiar CG High and wood elves, warriors, wizards and rangers of the elven race. Plant, Animal, Magic, War A bow and sword hanging from the eternal oak Longbow, longsword
Justitia LN Barristers, judges, guards, professional soldiers, military officers and nobles. Law, Protection, War, Healing A gray shield emblazoned with a stylized black fortress tower Spear
King Gobb NE Goblins, hobgoblins, bugbears Evil, Magic, Trickery, Earth A crooked-hafted war pick Pick
Lyssa CN Barbarians, raiders, reavers and plunderers. War, Chaos, Strength, Vengeance Crossed Sword and Hammer Greatsword, warhammer
Mitra LG Paladins, fighters, monks, farmers Good, Healing, Law, Protection, War Scales bearing twin flames Longsword
Njord LN Farmers and halflings, some druids revering his natural cycle aspect. Air, Animal, Earth, Fire, Plant, Water Raining cloud partially obscuring a radiant sun Sickle
Orcus CE Monsters, undead and evil humanoids Chaos, Evil, Death, Destruction Wand of Orcus Ornamental heavy mace (spiked or skull-tipped)
Ra NG Humans Air, Good, Sun, War Sun staff (staff with a bronze sphere containing an ankh) Sun staff, short sword
Set LE Evil power-seeking humanoids, evil monks, assassins Law, Evil, Knowledge, Death Black Ankh of Set Quarterstaff, spear, poisoned weapons
Thyr LG Humans, Royalty Good, Healing, Law, Knowledge, Protection Silver cross on a white field Light or Heavy Mace
The Black One LE Assassins, religious scholars Death, Destruction, Law, Knowledge A blood-covered woman with four arms wearing a necklace of skulls Longsword
Tsathogga CE Aberrations, tsathar, sentient frogs, evil water monsters Chaos, Destruction, Evil, Water Likeness of the Frog God, carved in soapstone Any that slash, cut, and are wickedly curved, as well as, ropes or nets

Latest Products from this Publisher at OpenGamingStore.com!

Swords and Wizardry Complete Rulebook (PDF only)

Vendor: Frog God Games
Type: Book
Price: 0.00

Swords and Wizardry Complete Rulebook (PDF only)

This book expands the Swords and Wizardry Core Rules (http://www.swordsandwizardry.com/) to cover all of the early phase supplements from the 1970's. It creates a 1-volume resource allowing the players and game masters alike to create and run adventures and campaigns that will last for an entire lifetime. The game is supported by a vast array of adventures, and other resources that are produced by Frog God Games.

This is the game you played 20 years ago. It's true to the original style and philosophy that made the game great. No "Spot Checks" here. Simple, flexible rules that allow players and game masters alike to roll play and roleplay. This stand-alone tome provides all the rules you need to play the game. Its easily transferable as a rules set for other retro-clone games as well as those old dusty modules you still have in the attic.

In 1974, Gary Gygax (1938-2008) and Dave Arneson (1947-2009) wrote the world's first fantasy role-playing game, a simple and very flexible set of rules that launched an entirely new genre of gaming. In the year 2000, Wizards of the Coast, Inc. (holder of the "Dungeons & Dragons" trademark) released the "Open Game License," which allows third parties, like us, to use various intellectual properties historically associated with the Dungeons & Dragons game - although not the actual trademarked name itself, and with specific terms and restrictions.

This book is an unofficial, "re-stated" version of the original Gygax & Arneson rules (0e), created using the Open Game License. This original game consisted of a boxed set of three booklets: Men & Magic, Monsters & Treasure, and The Underworld & Wilderness Adventures. Four supplements were also written by Gary Gygax, Rob Kuntz and others between 1975 and 1977, containing options for expanding the game with new rules. Collectively, all those booklets are often referred to as "0e," standing for "zero edition," and we mention the "Original Game" from time to time in this book, as a reference point. Swords & Wizardry re-describes selected rules from all seven of the Original Game booklets, taking some and leaving some. In general, Swords & Wizardry adopts class, monster, and spell rules from all the supplements, but sticks to the simpler combat mechanics from the boxed set and the first supplement only. Tim Kask, the first editor of the Dragon Magazine(TM), the first employee of TSR, Inc., and the editor of Supplements 2-4 for Original Dungeons & Dragons (TM), has more to say about that in the Foreword.

The Swords & Wizardry rules are extremely short, compared to the multi-paged rule-libraries required to play most modern role-playing games. Yet this game contains within itself all the seeds and soul of mythic fantasy, the building blocks of vast complexity, the kindling of wonder. "Edition Zero" is so powerful because it's encapsulated in a small formula, like a genie kept imprisoned in the small compass of an unremarkable lamp. Take this framework, and then imagine the hell out of it!

TB5: The Children of the Harvest (5e)

Vendor: Frog God Games
Type: Book
Price: 7.99

The Blight is a dark place. Children disappear all the time, especially those of the poor, The Harvester of Cribs, one of the city's strange local gods, is blamed for many of these disappearances. Typically, these disappearances are random, isolated instances, and in many cases, the Harvester has nothing to do with it all, merely being a convenient explanation or alibi for some other nefarious activity. This time, however, 36 children have disappeared from their homes—all in a single night—and many of them were not from the houses of the poor.

Not even the jaded folk of the City-State of Castorhage will stand for this (especially not a prominent Justice and a guild leader who have each lost a child in this rash of disappearance). Now is the time for a call to action.

Now is the time for heroes.

The Children of the Harvest is a stand-alone adventure set in The Blight for 4—6 characters of 7th to 8th level.

TB5: The Children of the Harvest (PF)

Vendor: Frog God Games
Type: Book
Price: 7.99

The Blight is a dark place. Children disappear all the time, especially those of the poor, The Harvester of Cribs, one of the city's strange local gods, is blamed for many of these disappearances. Typically, these disappearances are random, isolated instances, and in many cases, the Harvester has nothing to do with it all, merely being a convenient explanation or alibi for some other nefarious activity. This time, however, 36 children have disappeared from their homes—all in a single night—and many of them were not from the houses of the poor.

Not even the jaded folk of the City-State of Castorhage will stand for this (especially not a prominent Justice and a guild leader who have each lost a child in this rash of disappearance). Now is the time for a call to action.

Now is the time for heroes.

The Children of the Harvest is a stand-alone adventure set in The Blight for 4—6 characters of 7th to 8th level.

TB5: The Children of the Harvest (SW)

Vendor: Frog God Games
Type: Book
Price: 7.99

The Blight is a dark place. Children disappear all the time, especially those of the poor, The Harvester of Cribs, one of the city's strange local gods, is blamed for many of these disappearances. Typically, these disappearances are random, isolated instances, and in many cases, the Harvester has nothing to do with it all, merely being a convenient explanation or alibi for some other nefarious activity. This time, however, 36 children have disappeared from their homes—all in a single night—and many of them were not from the houses of the poor.

Not even the jaded folk of the City-State of Castorhage will stand for this (especially not a prominent Justice and a guild leader who have each lost a child in this rash of disappearance). Now is the time for a call to action.

Now is the time for heroes.

The Children of the Harvest is a stand-alone adventure set in The Blight for 4—6 characters of 7th to 8th level.

TB4: The Crucible (SW)

Vendor: Frog God Games
Type: Book
Price: 9.99

Some say dreams of fire
are haunting the night, and that if you dream
of burning, you awaken on fire.

People in the Blight begin to awaken at night burning with an all-too-real fire. Most of them die horribly, spouses or lovers staring in shocked horror at their sudden death throes in the grip of consuming flames. A few of the truly unlucky actually manage to survive — if living in such a state can be called survival. There seems to be no rhyme or reason in the victims of these incinerating dreams, as those among the high and low fall victim to its touch, and the locals each pray that he or she will not be next. Now no one dares to sleep.

The Crucible is a stand-alone adventure set in The Blight for 4–6 7th-level characters.

Section 15: Copyright Notice

Rappan Athuk © 2012 Frog God Games; Authors: Bill Webb, Matt Finch, Clark Peterson, WDB Kenower, Greg Raglund, Greg Vaughan, and Skeeter Green.