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Vermin

You share a deep connection with mindless invertebrates.

Granted Powers:

Familiar: You gain a greensting scorpion familiar. Your effective wizard level for this ability is equal to your druid level. Your druid level stacks with levels from other classes that grant familiars when determining the powers of your familiar.

Vermin Friend (Ex) You can use wild empathy to influence vermin as easily as you influence animals if you do not already possess this ability.

Tremorsense (Ex) At 6th level, you gain tremorsense 30 feet. At 12th level, you gain tremorsense 60 feet.

Domain Spells: 1st—jump, 2nd—vomit swarm, 3rd—darkvision, 4th—insect plague, 5th—swarm skin (spider, crab, centipede, and army ant swarms only), 6th—whip of ants, 7th—creeping doom, 8th—mass fly, 9th—mind blank.

    Section 15: Copyright Notice

    Pathfinder Campaign Setting: Inner Sea Monster Codex © 2015, Paizo Inc.; Authors: John Compton, Paris Crenshaw, Mike Myler, Tork Shaw, and Larry Wilhelm.