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Prophecy Domain

Granted Powers: You see the future, for good or ill.

Forewarned (Su): Your knowledge of the future allows you to anticipate danger. You gain a +1 bonus to Perception checks and a +1 dodge bonus to AC. Theses bonuses increase by +2 at 8th level and every 3 levels thereafter.

Future Sight (Su): At 8th level, once each day you may declare that an action you have just taken did not happen. You may then take a different action. You can do this after the results of your action are known. The mixing of future and present is disorienting. You are shaken for 1d4 rounds after you use this ability. This does not stack with other fear effects, but nothing can remove this condition.

Domain Spells: 1stdeathwatch, 2ndaugury, 3rdlocate object, 4thdivination, 5thcommune, 6thfind the path, 7thprying eyes, 8thmoment of prescience, 9thforesight

Section 15: Copyright Notice

Divine Favor: the Cleric. Author: Stefen Styrsky Copyright 2011, Open Design LLC,