Elf Domain

Deity: deities of elves or similar races in the campaign.

Granted Powers: You can grant others elf-like immunities and increase your own immunities.

Elven Immunities (Su): You can touch a creature as a standard action, temporarily granting them a +2 bonus on saving throws against enchantment spells and effects (this bonus stacks with an elf’s racial immunities). The bonus lasts for 1 round.

Enchantment Resistance (Su): At 8th level, you develop immunity to enchantment spells and effects of 3rd caster level or lower. Your racial saving throw bonus against enchantment spells and effects still applies to 4th caster level and higher spells.

Domain Spells: 1st—magic weapon, 2nd—eagle’s splendor, 3rd—sword of the elf mother, 4th—freedom of movement, 5th—life bubble, 6th—find the path, 7th—repulsion, 8th—peace aura, 9th—etherealness.

Section 15: Copyright Notice

The Book of Divine Magic. Copyright 2009, 4 Winds Fantasy Gaming; Authors Connie J. Thomson and Robert W. Thomson, with Katheryn Bauer and Sean O’Connor.

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