Classes‎ > ‎Core Classes‎ > ‎Cleric‎ > ‎

    Domains & Subdomains


    Can druids, inquisitors, and other classes with access to domains take subdomains?

    Yes, as long as they follow the rules for subdomains. A character who does not worship a deity (such as some druids and paladins) may select any one subdomain appropriate to a domain available to his or her class.


    Clerics may select any two of the domains granted by their deity. Clerics without a deity may select any two domains (choice are subject to GM approval).

    If you'd like to see some sample deities, check out the Gods of Porphyra, a 100% Open Game Content religion resource by Purple Duck Games. We are not able to use the Pathfinder Campaign Setting gods and deities since they are not Open Game Content. Hopefully you'll either use, or gain some ideas from, the gods created by Purple Duck Games!

    If you'd like to see a list of Egyptian gods and goddesses scroll past the list of domains and subdomains or click here.


    Presented below are rules for subdomains—more specific focuses for clerical worship and power that allow players greater flexibility in customizing their characters. Every domain has a number of subdomains associated with it. Each subdomain replaces a granted power and a number of spells in the domain’s granted spell list.

    A cleric who chooses a subdomain must have access to both the domain and its subdomain from her deity. If a cleric selects a subdomain, she cannot select its Associated Domain as her other domain choice (in effect, the subdomain replaces its Associated Domain). Subdomains are treated as equivalent to their Associated Domain for any effect or prerequisite based on domains. If a subdomain has two Associated Domains, the cleric can only select the subdomain for one of her domains. If a subdomain ability calls for a saving throw, the DC of the save is equal to 10 + 1/2 the character’s cleric level her Wisdom modifier. Subdomains can be selected by druids (except the metal subdomain) and inquisitors (if their deity allows it).

    Sample Gods (Egyptian Mythos)

    Source: Paizo Blog

    Here is a preview of the gods of ancient Egypt, their areas of concern, domains, and favored weapons.

    Deity AL Areas of Concern Domains Favored Weapon
    Anubis LN Burial, the dead, funeral rites, mummification, tombs Death, Earth, Law, Protection, Repose Flail
    Apep CE Chaos, darkness, destruction, snakes Chaos, Darkness, Destruction, Evil, Scalykind Dagger
    Bastet CN Cats, pleasure, secrets Animal, Chaos, Charm, Protection, Trickery Cat's claws (tekko-kagi)
    Bes NG Households, luck, marriage, protection Community, Earth, Good, Luck, Protection Hunga munga
    Hathor CG Dance, joy, love, music, the sky Air, Chaos, Charm, Good, Travel Short sword
    Horus LN Rulership, the sky, the sun Air, Animal, Law, Nobility, Sun Khopesh
    Isis NG Fertility, magic, motherhood, rebirth Charm, Community, Good, Healing, Magic Quarterstaff
    Khepri NG Freedom, the rising sun, work Artifice, Good, Liberation, Sun, Trickery Sling
    Maat LN Justice, law, order, truth Knowledge, Law, Protection, Void, Weather Starknife
    Neith NG Hunting, war, weaving Animal, Artifice, Good, War, Water Shortbow
    Nephthys CN Mourning, night, protection of the dead Chaos, Charm, Community, Darkness, Protection Light mace
    Osiris LG Afterlife, fertility, rebirth, resurrection Good, Healing, Law, Plant, Repose Flail
    Ptah N Architecture, craftsmanship, creation, metalworking Artifice, Earth, Fire, Knowledge, Travel Quarterstaff
    Ra LN Creation, rulership, the sun Fire, Glory, Law, Nobility, Sun Spear
    Sekhmet CN Fire, healing, vengeance, war Chaos, Destruction, Fire, Healing, War Battleaxe
    Selket CG Embalming, healing, scorpions Chaos, Good, Healing, Protection, Repose Scorpion whip
    Set NE Darkness, deserts, murder, storms Darkness, Death, Evil, Madness, Weather Spear
    Sobek CN Crocodiles, fertility, military prowess, rivers Chaos, Scalykind, Strength, War, Water Falchion
    Thoth LN Magic, the moon, wisdom, writing Darkness, Knowledge, Law, Magic, Rune Sickle
    Wadjet LG Good serpents, the River Sphinx, wisdom Good, Law, Protection, Travel, Water Light mace