Note: We have presented the Kappa-Kannushi cleric archetype here almost as a full class instead of in the more simple archetype format. However, it is just an archetype and should not be confused with a full class.
The kappa-kannushi cleric archetype seeks to promote unity and understanding between self and nature. He may serve in a remote, isolated shrine (often only reachable through exhausting physical exertion), or he may be on a quest of self-actualization, seeking to prove himself by confronting a series of challenges. The Kappa-kannushi combines an animistic world-view with a goal of self-perfection.
They draw their power from both kami (nature spirits) and internal strength. While most Kappakannushi are kappa, the archetype is open to all.
Alignment: Any non-evil.
The Kappa-kannushi’s class skills (and the key ability for each) are Climb (Str), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (history) (Int), Knowledge (nature), Knowledge (religion), Linguistics (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Survival (Wis).
Skill Ranks per Level: 4 + Int modifier.
A Kappa-kannushi has the following class features:
Kappa-kannushi are proficient with all simple weapons, light armor and small shields.
The Kappa-kannushi can cast command against kami, fey or elementals a number of times per day equal to his Charisma modifier (minimum once). Even such creatures as would normally be immune to mind-affecting effects are subject to this power.
A Kappa-kannushi has access to the following domains: Air, Animal, Death, Earth, Fire, Healing, Plant, Strength, and Water.
The Kappa-kannushi does not require a divine-focus to cast his divine spells or channel energy. He draws the power from within himself.
In the Company of Kappa copyright 2011, Steve D. Russell and Michael Tumey. All rights reserved; Author: Jonathan McAnulty