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Kappa-Kannushi


Note: We have presented the Kappa-Kannushi cleric archetype here almost as a full class instead of in the more simple archetype format. However, it is just an archetype and should not be confused with a full class.

The kappa-kannushi cleric archetype seeks to promote unity and understanding between self and nature. He may serve in a remote, isolated shrine (often only reachable through exhausting physical exertion), or he may be on a quest of self-actualization, seeking to prove himself by confronting a series of challenges. The Kappa-kannushi combines an animistic world-view with a goal of self-perfection.

They draw their power from both kami (nature spirits) and internal strength. While most Kappakannushi are kappa, the archetype is open to all.

Alignment: Any non-evil.

Class Skills

The Kappa-kannushi’s class skills (and the key ability for each) are Climb (Str), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (history) (Int), Knowledge (nature), Knowledge (religion), Linguistics (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Survival (Wis).

Skill Ranks per Level: 4 + Int modifier.

Table: Kappa-Kannushi
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells Per Day
0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Spirit empathy +1 3 1+1
2nd +1 +3 +0 +3 Spirit resistance +4 4 2+1
3rd +2 +3 +1 +3 Channel positive energy 1d6 4 2+1 1+1
4th +3 +4 +1 +4 Spirit empathy +2 4 3+1 2+1
5th +3 +4 +1 +4 Channel positive energy 2d6 4 3+1 2+1 1+1
6th +4 +5 +2 +5 Spirit empathy +3 4 3+1 3+1 2+1
7th +5 +5 +2 +5 Channel positive energy 3d6 4 4+1 3+1 2+1 1+1
8th +6/+1 +6 +2 +6 Spirit empathy +4 4 4+1 3+1 3+1 2+1
9th +6/+1 +6 +3 +6 Channel positive energy 4d6 4 4+1 4+1 3+1 2+1 1+1
10th +7/+2 +7 +3 +7 Spirit empathy +5 4 4+1 4+1 3+1 3+1 2+1
11th +8/+3 +7 +3 +7 Channel positive energy 5d6 4 4+1 4+1 4+1 3+1 2+1 1+1
12th +9/+4 +8 +4 +8 Spirit empathy +6 4 4+1 4+1 4+1 3+1 3+1 2+1
13th +9/+4 +8 +4 +8 Channel positive energy 6d6 4 4+1 4+1 4+1 4+1 3+1 2+1 1+1
14th +10/+5 +9 +4 +9 Spirit empathy +7 4 4+1 4+1 4+1 4+1 3+1 3+1 2+1
15th +11/+6/+1 +9 +5 +9 Channel positive energy 7d6 4 4+1 4+1 4+1 4+1 4+1 3+1 2+1 1+1
16th +12/+7/+2 +10 +5 +10 Spirit empathy +8 4 4+1 4+1 4+1 4+1 4+1 3+1 3+1 2+1
17th +12/+7/+2 +10 +5 +10 Channel positive energy 8d6 4 4+1 4+1 4+1 4+1 4+1 4+1 3+1 2+1 1+1
18th +13/+8/+3 +11 +6 +11 Spirit empathy +9 4 4+1 4+1 4+1 4+1 4+1 4+1 3+1 3+1 2+1
19th +14/+9/+4 +11 +6 +11 Channel positive energy 9d6 4 4+1 4+1 4+1 4+1 4+1 4+1 4+1 3+1 3+1
20th +15/+10/+5 +12 +6 +12 Spirit empathy +10 4 4+1 4+1 4+1 4+1 4+1 4+1 4+1 4+1 4+1

Class Features

A Kappa-kannushi has the following class features:

Weapon and Armor Proficiency

Kappa-kannushi are proficient with all simple weapons, light armor and small shields.

Channel Energy (Su)

At 3rd level, a Kappa-kannushi can channel positive energy as a 1st level cleric. A Kappa-kannushi always channels energy as a cleric two levels lower than her Kappa-kannushi level.

Command Spirits

The Kappa-kannushi can cast command against kami, fey or elementals a number of times per day equal to his Charisma modifier (minimum once). Even such creatures as would normally be immune to mind-affecting effects are subject to this power.

Domains

A Kappa-kannushi has access to the following domains: Air, Animal, Death, Earth, Fire, Healing, Plant, Strength, and Water.

Eschew Focus

The Kappa-kannushi does not require a divine-focus to cast his divine spells or channel energy. He draws the power from within himself.

Spirit Empathy

The Kappa-kannushi receives a bonus equal to 1/2 his HD (minimum 1) when making a Diplomacy or Intimidate check against a creature possessing a kami, fey or elemental type or subtype.

Spirit Resistance

Starting at 2nd level the Kappa-kannushi receives a +4 bonus on saving throws against the spell-like or supernatural abilities of both kami and fey.

Section 15: Copyright Notice

In the Company of Kappa copyright 2011, Steve D. Russell and Michael Tumey. All rights reserved; Author: Jonathan McAnulty