A flagellant believes pain and suffering lead to the realization of the divine. A common method of flagellation is to whip a leather strap across her shoulders while praying. Other flagellants scour their limbs with blades. Their wounds proclaim their devotion, and the self-inflicted agony focuses their belief.
Flagellants are proficient with light armor and shields and with the following weapons:
4 + Int modifier
A flagellant powers spellcasting through her own blood.
As a swift action, she may inflict 1 damage on herself per level of a spell she wants to increase in power. If she does so, she can cast a spell in the same round as if she is 1 level higher or she can increase the spell’s saving throw DC by +1 without increasing its casting time. This stacks with the Heighten Spell and Spell Focus feats. She cannot use temporary hit points to power spells in this way.
At 2nd level, the flagellant becomes accustomed to physical pain. She gains Diehard as a bonus feat.
At 7th level, the flagellant becomes so used to physical injury that she gains DR 1/—. At 10th level, and every 3 cleric levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. This damage reduction does not negate self-inflicted damage from mortified spellcasting or greater mortified spellcasting.
At 11th level, the flagellant can spend 2 damage per spell level of a spell she wants to increase in power, raising her caster level by +2 or the saving throw DC by +2. This stacks with the Heighten Spell and Spell Focus feat. She cannot use temporary hit points to power spells in this way.
Divine Favor: the Cleric. Author: Stefen Styrsky Copyright 2011, Open Design LLC, www.koboldquarterly.com.