Steel valkyries are clerics that transmute their heavy armors to create wings of shining metal to emulate a valkyrie. They soar over the battlefield aiding fellow soldiers with their abilities to bring about war.
The steel valkyrie is an archetype of the cleric class.
A steel valkyrie is proficient with all simple and martial weapons as well as light, medium and heavy armors, including shields (except tower shields).
Steel valkyries add fly to their list of class skills.
A steel valkyrie may cast one fewer spell of each level than normal. If this reduces the number to 0, she may cast spells of that level only if her Wisdom allows bonus spells of that level.
A steel valkyrie must select the war domain. The cleric must worship a deity with the war domain. The cleric may access any of the war domain‘s related subdomains but cannot select any other domains related to the subdomains other than the war domain. A steel valkyrie does not select any additional domains beyond that of the war domain.
A steel valkyrie treats her cleric level for all domain spells and abilities granted by the war domain or any of its subdomains as her steel valkyrie level +2. This does not grant her early access to powers nor spells.
This ability modifies domains.
At first level a steel valkyrie emits a protective aura that grants the cleric a +2 sacred or profane bonus to Will saves. All allies within 20ft of the steel valkyrie gain a +1 sacred or profane bonus to Will saves. The bonus granted to both the steel valkyrie and her allies increases by +1 at 8th level and every five levels thereafter (max of +5 for the steel valkyrie and max of +4 for her allies at 18th level).
The good aligned steel valkyrie treats this bonus as a sacred bonus, while evil aligned steel valkyrie s treat this bonus as a profane bonus. A neutral aligned steel valkyrie treats this bonus as a sacred bonus if she chooses to channel positive energy, or treats this bonus as a profane bonus if she chooses to channel negative energy.
morale bonus to attack and damage rolls for one round. This bonus increases to +3 at 17th level and to +4 at 20th level. Whenever she takes damage in combat, allies within 20ft of the steel valkyrie gain a morale bonus equal to half the bonus this ability grants the steel valkyrie.
Advanced Archetypes II © 2014, Flaming Crab Games; Authors: Tanner Wahlin, C.J. Withers, and Alex Abel