You’ll find no truer embodiment of a deity than an avatar. An avatar walks in the footsteps of her deity closer than any other mortal. Although she loses flexibility granted to other clerics, the avatar is rewarded for her commitment.
The avatar is an archetype of the cleric class.
Requirements An avatar’s alignment must be the same as her deity’s. In addition, an avatar is very rarely without a deity.
An avatar receives a -2 penalty to attack rolls when wielding a weapon other than her deity’s favored weapon.
An avatar may not select spells aligned differently than her deity’s. For example, an avatar of Eldol (a Neutral Good deity) may not cast spells with the chaotic, evil, or lawful descriptor.
At 1st level, an avatar gains Deific Obedience as a bonus feat even if she does not meet the prerequisites.
This ability replaces spontaneous casting.
At 4th level, an avatar gains another domain from her deity’s domain list. Granted powers from the avatar’s extra domain function as if the cleric’s level, Wisdom, and Charisma were 3 lower than normal in terms of effect, DC, and uses per day. This also means the avatar doesn’t gain the domain’s higher-level ability until 3 levels later than normal. If this extra domain grants additional class skills, the separatist gains these as normal.
This ability replaces channel energy.
Advanced Archetypes © 2014, Flaming Crab Games; Authors: Tanner Wahlin, Alex Abel, and C. J. Withers