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Avatar





You’ll find no truer embodiment of a deity than an avatar. An avatar walks in the footsteps of her deity closer than any other mortal. Although she loses flexibility granted to other clerics, the avatar is rewarded for her commitment.

The avatar is an archetype of the cleric class.

Requirements An avatar’s alignment must be the same as her deity’s. In addition, an avatar is very rarely without a deity.

Weapon Proficiency

An avatar receives a -2 penalty to attack rolls when wielding a weapon other than her deity’s favored weapon.

Chaotic, Evil, Good, and Lawful Spells

An avatar may not select spells aligned differently than her deity’s. For example, an avatar of Eldol (a Neutral Good deity) may not cast spells with the chaotic, evil, or lawful descriptor.

Devotion (Ex)

An avatar gains a +2 morale bonus against fear and charm effects.

Deific Obedience

At 1st level, an avatar gains Deific Obedience as a bonus feat even if she does not meet the prerequisites.

This ability replaces spontaneous casting.

Extra Domain

At 4th level, an avatar gains another domain from her deity’s domain list. Granted powers from the avatar’s extra domain function as if the cleric’s level, Wisdom, and Charisma were 3 lower than normal in terms of effect, DC, and uses per day. This also means the avatar doesn’t gain the domain’s higher-level ability until 3 levels later than normal. If this extra domain grants additional class skills, the separatist gains these as normal.

This ability replaces channel energy.

Section 15: Copyright Notice

Advanced Archetypes © 2014, Flaming Crab Games; Authors: Tanner Wahlin, Alex Abel, and C. J. Withers