Cultivators use music to promote plant growth and influence the behavior of plants both naturally and supernaturally. Most cultivators work in conjunction with local communities to maintain crops and oversee harvests, while others serve as wardens of unspoiled natural wonders.
Class Skills: A cultivator gains Survival as a class skill.
This alters the bard’s class skills.
A cultivator bard adds the following spells to his bard spell list at the corresponding spell levels: entangle (1st), greensight (2nd), plant growth (3rd), antiplant shell (4th), tree stride (5th), green caress (6th).
This alters the bard’s spells.
By combining traditional Green Faith chants and fey songs into his bardic performance, a cultivator gains the ability to affect a creature of the plant type with mind-affecting bardic performances. However, doing so requires the cultivator to expend 1 additional round of bardic performance each round he maintains a performance augmented by verdant voice.
This replaces bardic knowledge.
Song of Growth (Su)
A cultivator can spontaneously promote massive plant growth with his bardic performance. While he maintains his song of growth, the cultivator can spend a standard action to select one side of a square within 30 feet of himself and instantly create an opaque barrier of plant matter to block that face, providing total cover. He can create one barrier as part of starting his bardic performance if he starts the performance as a standard action. The side the cultivator selects must be supported by the ground, and the growth itself cannot support more than 5 pounds of weight. The conjured barrier has hardness 0, AC 5, and 2 hit points per bard level. A cultivator can maintain a number of plant growths equal to his Charisma modifier + half his bard level. These barriers immediately crumble to dust when the cultivator ends his performance.
This performance replaces countersong.
Resist Nature’s Lure (Ex)
At 2nd level, a cultivator gains resist nature’s lure, as the druid class feature of the same name, but with only a +2 bonus instead of +4. This increases to a +4 bonus at 4th level.
This replaces well-versed.
Nature Lore (Ex)
This alters lore master.
Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.