Ringleaders are adept in getting the most out of their allies, and they excel at planning for unexpected complications in advance. Often the masterminds behind elaborate heists and infiltrations, ringleaders use their organizational abilities to make sure the plan goes without a hitch, even when the team is split up and unable to communicate with each other on the spot.
A ringleader gains an altered version of inspire competence that grants greater effects at higher levels.
Inspire Competence (Su): At 3rd level, a ringleader can use his performance to help an ally succeed at a task.
At 2nd level, a ringleader can alter his performance so it affects a single ally at a later time. The ringleader must explain his plan to that ally for a number of minutes equal to the number of bardic performance rounds he expends on the effect, and use audible and/or visual components according to the performance altered.
This costs the ringleader the chosen number of rounds of bardic performance.
At any time before the ringleader recovers bardic performance rounds for the day, the inspired character can activate the performance as a standard action wherever she is. When activated, the altered performance affects only the inspired ally and has no audible or visible components. If the performance could normally affect any number of allies, its effects last 2 rounds for each round the ringleader spent on the performance. Otherwise, the effects last 1 round for each round the ringleader spent on the performance.
A ringleader can alter only the countersong, distraction, inspire courage, inspire competence, inspire greatness, and inspire heroics performances in this way. The ringleader makes any necessary choices when establishing the performance, though in the case of countersong and distraction, the ringleader attempts Perform checks once his ally triggers the plan, ignoring any temporary bonuses or penalties, no matter whether they applied when he explained the plan or when the ally triggers it.
A character can be subject to only one inspired plan at a time and cannot be subject to a ringleader’s inspired plan and any of the ringleader’s normal performances at the same time, but she can benefit from other bardic performances in the interim. The ringleader cannot use inspired plan on himself, but he can have dormant plans ready to trigger on as many different allies as he can afford to affect at once.
This ability replaces versatile performance.
At 2nd level, a ringleader becomes a master of discretion. The ringleader gains a +4 bonus on saving throws against effects that would read his thoughts or compel him to tell the truth.
This ability replaces well-versed.
At 5th level, a ringleader expects the unexpected. When the ringleader is in a situation where he could use a particular piece of non-magical gear, the ringleader can attempt a Knowledge check appropriate to his current situation to have purchased that item in advance. The DC of the check is equal to the item’s cost in gp. If he succeeds, he deducts the appropriate cost of the item from his current gp total and now has the item in question on his person. He cannot use this ability to retroactively gain an item that would change his encumbrance to a different load category, though in this case, he can attempt to retrieve such objects from a pack mule, extradimensional storage space, or other location that would not affect his encumbrance. He can use this ability once per day at 5th level, plus one additional time per day for every 5 bard levels beyond 5th.
This ability replaces lore master.
Pathfinder Roleplaying Game Ultimate Intrigue © 2016, Paizo Inc.; Authors: Jesse Benner, John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Robert N. Emerson, Amanda Hamon Kunz, Steven Helt, Thurston Hillman, Tim Hitchcock, Mikko Kallio, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alexander Riggs, David N. Ross, David Schwartz, Mark Seifter, Linda Zayas-Palmer.