Not all bards inspire others with their performances. Dervish dancers enter a near-mystical trance that allows them to push their bodies beyond normal limits.
Dervish dancers gain weapon proficiency with the scimitar and kukri.
This ability replaces their proficiency with the rapier and whip.
A dervish dancer is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except the dervish dancer only affects himself, and does not need to be able to see or hear his own performance. Battle dancing is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance, except that battle dancing does not benefit from the Lingering Performance feat or any other ability that allows a bardic performance to grant bonuses after it has ended. Battle dancing benefits apply only when the bard is wearing light or no armor. Like bardic performance, it cannot be maintained at the same time as other performance abilities.
Starting a battle dance is a move action, but it can be maintained each round as a free action. Changing a battle dance from one effect to another requires the dervish dancer to stop the previous performance and start the new one as a move action. Like a bard, a dervish dancer’s performance ends immediately if he is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round. A dervish dancer cannot perform more than one battle dance at a time. At 10th level, a dervish dancer can start a battle dance as a swift action instead of a move action.
At 6th level, a dervish dancer can use his battle
dance to speed up his attacks. When making a full attack action, he may
make one extra attack with any weapon he is holding, as though under the
effects of a haste spell. He also gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and on Reflex saves. At 9th level, and every three bard levels thereafter, these bonuses increase by +1, to a maximum of +5 at 18th level. These bonuses do not stack with the haste spell.
At 8th level, a dervish dancer can use his battle
dance to improve his weapons’ critical range. All attacks he makes with
manufactured weapons are treated as though he had the Improved Critical feat. Natural weapons and spells are not affected.
This ability replaces dirge of doom.
At 14th level, a dervish dancer can use his
battle dance to evade attacks with unearthly grace and to shake off the
effects of his wounds. Unlike other battle dances, leaf on the wind
requires a standard action
each round to start or maintain the performance. Each round it is
maintained, including the first, the dervish dancer gains a +6 dodge bonus to Armor Class and on Reflex saves. If wounded, he heals 1 hit point of damage per bard level.
This ability replaces frightening tune.
While performing a battle dance, a dervish dancer gains a +10 enhancement bonus to his land speed. This bonus increases by 5 feet for every four bard levels gained after 1st level, to a maximum of +30 feet at 19th level.
This ability replaces versatile performance.
At 12th level, a dervish dancer can attack more than once as he moves
while performing a battle dance. He can combine a full-attack action
with a single move, taking the attacks at any point during his movement,
but must move at least 5 feet between each attack. This movement
provokes attacks of opportunity as normal.
This ability replaces soothing performance.
At 20th level, the dervish dancer can unleash a whirlwind of blows while performing a battle dance. As a full-round action, he can take a single move action and unleash a single attack at his highest bonus against each target within his reach during any point of his move, up to a maximum number of attacks equal to the dervish dancer’s character level. This movement provokes attacks of opportunity as normal.
This ability replaces deadly performance.