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Weird Musician


A weird musician taps into ethereal vibrations that cause tears in the reality around her. By tampering with the strings of actuality, enemies and allies are warped into something otherworldly.

The weird musician is an archetype of the bard class.

Weird Vibrations

At 1st level, a weird musician can use his performance to twist and snap the auras of his allies to give them aberrant abilities, usually belonging to a self from another dimension. These properties can be as mundane as heightened senses or as strange as tentacles, gills, or another head. While performing, allies gain an evolution pool equal to half the weird musician level (rounded down, minimum 1). Abilities that require a minimum summoner level use instead the weird magician’s level -3. For example, burrow requires a 9th level summoner to be selected for her eidolon or a 12th level weird musician to be given to allies.

This ability replaces inspire courage.

Disturbing Tremolo

At 6th level and every 3 levels thereafter, a weird musician gains a witch hex, his effective witch level equal to his bard level. During a bardic performance, a weird musician may apply a hex to target with 30 feet as a standard action that provokes an attack of opportunity. This uses 2 rounds of bardic performance. A weird musician may not apply a hex without using bardic performance.

This ability replaces inspire competence, inspire greatness, soothing performance, and inspire heroics.

Aberrant Magic

At 2nd level a weird musician adds a witch or shaman spell to his list of bard spells known. This spell must be of a level that the weird musician can cast. At 5th level and every 3 levels thereafter, the weird musician selects an additional spell.

This replaces versatile performance.

Section 15: Copyright Notice

Advanced Archetypes © 2014, Flaming Crab Games; Authors: Tanner Wahlin, Alex Abel, and C. J. Withers