Benefit(s): While raging, the death energy that surrounds the barbarian becomes dangerous to any enemy adjacent to the savage. Living enemies adjacent to the barbarian at the start of her turn take 1d8 points of damage from their flesh withering and crumbling to dust. In addition, any living enemy within 10 feet of the barbarian must make a Fortitude saving throw (DC 10 + ½ the barbarian’s level + the barbarian’s Constitution modifier) or become sickened for 1d6 rounds.
The Savage ©2014 Forest Guardian Press. Authors: Morgan Boehringer, Jim Wettstein, Keil Hubert and Christos Gurd.