While barbarians with the powers of elemental rage can channel a wide array of elemental effects through their rage, barbarians who dedicate themselves to one of the following totems become powerful living aspects of their favored element.
All barbarians seeking to walk this path start by selecting this rage power and choosing an element. To select a standard elemental totem power, the barbarian must be at least 6th level and must have selected the appropriate element when she gained the lesser elemental totem rage power.
In order to gain the greater elemental totem power, she must be 10th level and have already selected the standard elemental totem of that type. A barbarian cannot select from more than one group of totem rage powers (for example, a barbarian that selects the air totem rage power cannot later choose to gain any of the fire totem rage powers).
Choose: Air, earth, fire, or water. Once selected, this choice cannot be changed.
Benefit(s): While raging, the barbarian gains a +1 bonus on saving throws against spells with the selected descriptor. This bonus increases by 1 at 4th level and every 4 levels thereafter, to a maximum of +6 at 20th level.
Benefit(s): While raging, you can burrow through sand, loose soil, or gravel at a speed of 20 feet. This does not give the barbarian the ability to breathe underground. Loose material collapses behind the target 1 round after it leaves the area.
Benefit(s): While raging, any opponent that confirms a critical hit against you with a piercing or slashing melee weapon is sprayed with liquid fire. (Creatures with reach weapons are immune.) The attacker takes 1d6 points of fire damage per barbarian level (Reflex halves; DC 10 + 1/2 the barbarian’s level + the barbarian’s Con modifier).
Benefit(s): While raging, you can breathe water as well as air.
Pathfinder Player Companion: Blood of the Elements © 2014, Paizo Inc.; Authors: Tim Akers, Judy Bauer, Jim Groves, Chris Lites, Dale C. McCoy, Jr., and Cassidy Werner.