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Rage Powers

As a barbarian gains levels, she learns to use her rage in new ways. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once.

Totem rage powers grant powers related to a theme. A barbarian cannot select from more than one group of totem rage powers; for example, a barbarian who selects a beast totem rage power cannot later choose to gain any of the dragon totem rage powers (any rage power with “dragon totem” in its title).

Table: Barbarian Rage Powers
Rage Power Prerequisites Benefits Source
Paizo
Animal Fury (Ex) - Gain a bite attack CRB
Auspicious Mark (Su) - Gain a bonus on a roll once per rage UC
Beast Totem (Su) Barbarian 6, lesser beast totem Gain a natural armor bonus APG
Beast Totem, Greater (Su) Barbarian 10, beast totem Gain a pounce attack APG
Beast Totem, Lesser (Su) - Gain two claw attacks APG
Bestial Climber (Ex) Barbarian 6, raging climber Climb at your normal land speed while raging UC
Bestial Leaper (Ex) Barbarian 6, raging leaper Take a standard action while moving during a rage UC
Bestial Swimmer (Ex) Barbarian 6, raging swimmer Swim at your normal land speed while raging UC
Bleeding Blow (Ex) Barbarian 8, powerful blow Deal bleed damage with your powerful blows UC
Boasting Taunt (Ex) Barbarian 6 Force an enemy to attack the barbarian APG
Body Bludgeon (Ex) Barbarian 10 Beat a foe with another creature UC
Brawler - Gain Improved Unarmed Strike while raging APG
Brawler, Greater Brawler Gain Two-Weapon Fighting while raging APG
Celestial Totem Barbarian 8 Gain a halo that shines as daylight and triggers invisibility purge (only reveals non-good creatures) in the barbarian's square and each adjacent square. CoP
Celestial Totem, Greater Barbarian 12, celestial totem Gain SR while raging equal to 11 + barbarian class level against spells with the evil descriptor; also gain +2 bonus on all saves against spells and effects from evil creatures. CoP
Celestial Totem, Lesser - Whenever subjected to a spell that cures hp damage, heal 1 additional hp per caster level. In the case of non-spell healing effects (such as channeled energy or lay on hands), heal a number of additional hp equal to the class level of the character performing the magical healing. CoP
Chaos Totem (Su) Barbarian 6, lesser chaos totem Gain a bonus to Escape Artist and a chance to avoid critical hits APG
Chaos Totem, Greater (Su) Barbarian 10, chaos totem Gain DR/lawful and weapons count as chaotic APG
Chaos Totem, Lesser (Su) - Gain a deflection bonus to AC and a resistance bonus against lawful spells and creatures APG
Clear Mind (Ex) Barbarian 8 Reroll a failed Will save CRB
Come and Get Me (Ex) Barbarian 12 Provoke attacks of opportunity to get extra attacks APG
Crippling Blow (Ex) Barbarian 8, powerful blow Deal Strength or Dexterity damage with your powerful blows UC
Deadly Accuracy (Ex) Barbarian 4, surprise accuracy Deal double crit damage when using surprise accuracy UC
Disruptive Barbarian 8, superstition Gain the Disruptive feat as a bonus feat APG
Dragon Totem (Su) Barbarian 6, animal fury, intimidating glare, Gain bonuses while raging UC
Dragon Totem Resilience (Su) Barbarian 8, dragon totem Gain energy resistance while raging UC
Dragon Totem Wings (Su) Barbarian 10, dragon totem, dragon totem resilience Gain wings and a fly speed while raging UC
Eater of Magic (Su) Barbarian 10, superstition Take a second saving throw and gain temp hp UC
Elemental Rage (Su) Barbarian 8, lesser elemental rage Deal extra elemental damage with melee attacks APG
Elemental Rage, Greater (Su) Barbarian 12, elemental rage Deal extra elemental damage on critical hits with melee weapons APG
Elemental Rage, Lesser (Su) Barbarian 4 Use a swift action to cause extra elemental damage with melee attacks APG
Energy Absorption (Su) Barbarian 12, greater energy resistance Absorb energy to gain temporary hit points APG
Energy Eruption (Su) Barbarian 16, energy absorption Store absorbed energy and release it as a breath weapon attack APG
Energy Resistance (Ex) - Gain resistance to one type of elemental damage APG
Energy Resistance, Greater (Ex) Barbarian 8, energy resistance Halve damage from an elemental attack APG
Fearless Rage (Ex) Barbarian 12 Become immune to the shaken and frightened conditions CRB
Ferocious Beast (Ex) - Your animal companion also gains the benefits of rage though you must spend 1 additional round of rage per round if companion begins or ends its turn adjacent to you, and 2 additional rounds of rage per round if not. AA
Ferocious Beast, Greater (Ex) Barbarian 8, ferocious beast Your animal companion shares the benefits of your rage powers that are constant in effect but gains no benefit from rage powers that require actions to activate, even if they are free actions. AA
Ferocious Mount (Ex) - Allow your mount to rage as well APG
Ferocious Mount, Greater (Ex) Barbarian 8, ferocious mount Allow your mount to benefit from rage powers APG
Ferocious Trample (Ex) Barbarian 8, ferocious mount While raging your mount gains the trample ability APG
Ferocious Trample, Greater (Ex) Barbarian 12, ferocious trample Your mount can trample larger creatures and make overrun attacks while raging APG
Fiend Totem (Su) Barbarian 6, lesser fiend totem Attackers take damage when they hit you in melee APG
Fiend Totem, Greater (Su) Barbarian 10, fiend totem Non-evil creatures adjacent to the barbarian take damage and are shaken APG
Fiend Totem, Lesser (Su) - Gain a gore attack APG
Flesh Wound (Ex) Barbarian 10 Convert lethal damage to nonlethal damage APG
Ghost Rager (Su) Barbarian 6, superstition Deal normal damage to incorporeal creatures UC
Good for What Ails You (Ex) - Drink alcohol to gain a new save against conditions APG
Ground Breaker (Ex) Barbarian 6 Attack the ground to create difficult terrain APG
Ground Breaker, Greater (Ex) Barbarian 8, ground breaker Extend ground breaker's radius of difficult terrain UC
Guarded Life (Ex) - Stabilize when at negative hit points APG
Guarded Life, Greater (Ex) Barbarian 6, guarded life Convert more damage to nonlethal damage UC
Guarded Stance (Ex) - Gain a dodge bonus to AC CRB
Hive Totem (Su) Barbarian 4, animal fury Take half damage from swarms while raging UC
Hive Totem Resilience (Su) Barbarian 6, hive totem Take no damage from swarms while raging UC
Hive Totem Toxicity (Su) Barbarian 8, hive totem, hive totem resilience Do Constitution damage with a bite while raging UC
Hurling (Ex) Barbarian 8, lesser hurling Increase the range and size allowed for a hurled object APG
Hurling, Greater (Ex) Barbarian 12, hurling Increase the range and size allowed for a hurled object APG
Hurling, Lesser (Ex) - You can lift and throw large objects to do damage APG
Hurling Charge (Ex) Barbarian 6, lesser hurling You can hurl an object as part of a charge APG
Increased Damage Reduction (Ex) Barbarian 8 Gain DR/- while raging CRB
Inspire Ferocity (Ex) Reckless abandon Use a move action to share reckless abandon with allies APG
Internal Fortitude (Ex) Barbarian 8 Gain immunity to nauseated and sickened conditions CRB
Intimidating Glare (Ex) - Intimidate an opponent as a move action CRB
Knockback (Ex) - Make a bull rush in place of a melee attack CRB
Knockdown (Ex) - Make a trip attack in place of a melee attack APG
Lethal Accuracy (Ex) Barbarian 16, deadly accuracy, surprise accuracy Deal more damage when you score a critical hit with surprise accuracy UC
Liquid Courage (Ex) - Alcoholic beverages give you a morale bonus while raging APG
Low-Light Vision (Ex) - Gain low-light vision while raging CRB
Mighty Swing (Ex) Barbarian 12 Automatically confirm a critical hit CRB
Moment of Clarity (Ex) - Remove benefits and penalties of raging for 1 round CRB
Night Vision (Ex) Low-light vision rage power or racial low-light vision Gain darkvision 60 ft while raging CRB
No Escape (Ex) - Double move as an immediate action when an opponent withdraws CRB
Overbearing Advance (Ex) - Deal extra damage when using the overrun maneuver APG
Overbearing Onslaught (Ex) Barbarian 6, overbearing advance Overrun multiple targets per round APG
Perfect Clarity (Ex) Moment of clarity Roll twice when disbelieving an illusion UC
Powerful Blow (Ex) - Deal extra damage with a single blow CRB
Primal Scent (Ex) Barbarian 8, scent Gain a bonus when using scent UC
Quick Reflexes (Ex) - Make additional attacks of opportunity while raging CRB
Raging Climber (Ex) - Gain a bonus on Climb checks while raging CRB
Raging Leaper (Ex) - Gain a bonus on Acrobatics checks to jump while raging CRB
Raging Swimmer (Ex) - Gain a bonus on Swim checks while raging CRB
Reckless Abandon (Ex) - Take a penalty to AC for extra accuracy while raging APG
Reflexive Dodge (Ex) Barbarian 6, rolling dodge Use your rolling dodge bonus on Reflex saving throws UC
Regenerative Vigor (Ex) Barbarian 6, renewed vigor Gain fast healing after using renewed vigor UC
Renewed Life (Ex) Barbarian 6, renewed vitality Ignore temporary negative levels while raging
UC
Renewed Vigor (Ex) Barbarian 4 Heal damage as a standard action CRB
Renewed Vitality (Ex) Barbarian 4, renewed vigor Ignore ability damage or penalties while raging UC
Roaring Drunk (Ex) - Gain a bonus on Intimidate checks and fear effect DC APG
Rolling Dodge (Ex) - Gain a dodge bonus to AC against ranged attacks while raging CRB
Roused Anger (Ex) - Enter a rage even when fatigued CRB
Scent (Ex) - Gain the scent ability when raging CRB
Sharpened Accuracy (Ex) Barbarian 8, surprise accuracy Surprise accuracy ignores concealment and cover UC
Smasher (Ex) - When sundering an unattended object, ignore hardness APG
Spell Sunder (Su) Barbarian 6, witch hunter Sunder spells with a combat maneuver check UC
Spellbreaker Barbarian 12, disruptive Gain the Spellbreaker feat while raging APG
Spirit Steed (Su) Barbarian 6, ferocious mount Your mount gains DR/magic and its natural weapons count as magical APG
Spirit Totem (Su) Barbarian 6, lesser spirit totem Attacks against you may miss when you are raging APG
Spirit Totem, Greater (Su) Barbarian 10, spirit totem Enemies near you take negative energy damage APG
Spirit Totem, Lesser (Su) - Gain spirit allies that can attack adjacent enemies APG
Sprint (Ex) Barbarian 4, swift foot Move at x3 or x6 speed once per rage UC
Staggering Drunk (Ex) - Gain dodge AC against attacks of opportunity if drinking APG
Strength Surge (Ex) - Gain a Strength bonus on Combat Maneuver Checks CRB
Sunder Enchantment (Su) Barbarian 8, spell sunder Suppress sundered magical item's powers UC
Superstition (Ex) - Gain a bonus on saving throws CRB
Surprise Accuracy (Ex) - Gain a morale bonus on one attack roll CRB
Swift Foot (Ex) - Move faster when raging CRB
Terrifying Howl (Ex) Barbarian 8, intimidating glare Cause shaken enemies to become panicked CRB
Unexpected Strike (Ex) Barbarian 8 Enemies provoke attacks of opportunity even when they normally wouldn't CRB
Witch Hunter (Ex) Superstition Do extra damage against spellcasters APG
World Serpent Totem (Su) - Gain bonuses against outsiders and abberations UC
World Serpent Spirit (Su) Barbarian 6, world serpent totem The barbarian's weapon counts as chaotic, evil, good, lawful while raging UC
World Serpent Totem Unity (Su) Barbarian 6, world serpent spirit, world serpent totem Double fast movement bonus and cannot be knocked prone UC
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Raging Skald (Ex)
Barbarian 6 When you use a berserker's cry the bonus and duration increases. WF2
Radiance House
Improved Totemic Alignment (Su) Barbarian 6, Totemic Sage archetype Gain the benefits of a Constellation Aspect during a rage. PMU, v1
Totemic Mettle (Su) Totemic Sage archetype A successful Fortitude save negates all harmful effects associated with an attack while spirit bound. PMU, v1