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    Rage Powers

    As a barbarian gains levels, she learns to use her rage in new ways. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once.

    Totem rage powers grant powers related to a theme. A barbarian cannot select from more than one group of totem rage powers; for example, a barbarian who selects a beast totem rage power cannot later choose to gain any of the dragon totem rage powers (any rage power with “dragon totem” in its title).

    Table: Barbarian Rage Powers
    Rage Power Prerequisites Benefits Source
    Animal Fury (Ex) - Gain a bite attack CRB
    Armor Ripper - Gain a bonus to Sunder checks with your natural attacks while raging BotM
    Auspicious Mark (Su) - Gain a bonus on a roll once per rage UC
    Beast Totem (Su) Barbarian 6, lesser beast totem Gain a natural armor bonus APG
    Beast Totem, Greater (Su) Barbarian 10, beast totem Gain a pounce attack APG
    Beast Totem, Lesser (Su) - Gain two claw attacks APG
    Bestial Climber (Ex) Barbarian 6, raging climber Climb at your normal land speed while raging UC
    Bestial Leaper (Ex) Barbarian 6, raging leaper Take a standard action while moving during a rage UC
    Bestial Swimmer (Ex) Barbarian 6, raging swimmer Swim at your normal land speed while raging UC
    Bleeding Blow (Ex) Barbarian 8, powerful blow Deal bleed damage with your powerful blows UC
    Boar's Charge Barbarian 12 Automatically score critical hits with your gore attack while raging BotM
    Boasting Taunt (Ex) Barbarian 6 Force an enemy to attack the barbarian APG
    Body Bludgeon (Ex) Barbarian 10 Beat a foe with another creature UC
    Brawler - Gain Improved Unarmed Strike while raging APG
    Brawler, Greater Brawler Gain Two-Weapon Fighting while raging APG
    Breathtaker (Ex)   While raging, whenever you make a successful melee attack against an opponent that is holding its breath, in addition to any other effects caused by that attack, the opponent loses a number of rounds of breath equal to your Strength modifier. PotR
    Celestial Totem Barbarian 8 Gain a halo that shines as daylight and triggers invisibility purge (only reveals non-good creatures) in the barbarian's square and each adjacent square. CoP
    Celestial Totem, Greater Barbarian 12, celestial totem Gain SR while raging equal to 11 + barbarian class level against spells with the evil descriptor; also gain +2 bonus on all saves against spells and effects from evil creatures. CoP
    Celestial Totem, Lesser - Whenever subjected to a spell that cures hp damage, heal 1 additional hp per caster level. In the case of non-spell healing effects (such as channeled energy or lay on hands), heal a number of additional hp equal to the class level of the character performing the magical healing. CoP
    Chaos Totem (Su) Barbarian 6, lesser chaos totem Gain a bonus to Escape Artist and a chance to avoid critical hits APG
    Chaos Totem, Greater (Su) Barbarian 10, chaos totem Gain DR/lawful and weapons count as chaotic APG
    Chaos Totem, Lesser (Su) - Gain a deflection bonus to AC and a resistance bonus against lawful spells and creatures APG
    Clear Mind (Ex) Barbarian 8 Reroll a failed Will save CRB
    Come and Get Me (Ex) Barbarian 12 Provoke attacks of opportunity to get extra attacks APG
    Crippling Blow (Ex) Barbarian 8, powerful blow Deal Strength or Dexterity damage with your powerful blows UC
    Deadly Accuracy (Ex) Barbarian 4, surprise accuracy Deal double crit damage when using surprise accuracy UC
    Deathless Frenzy Barbarian 12 Ignore all consequences of being at 0 or lower hit points for one round while raging BotM
    Disemboweling Tusks Barbarian 10 While raging, deal Con damage when you confirm a critical hit with your gore attack BotM
    Disruptive Barbarian 8, superstition Gain the Disruptive feat as a bonus feat APG
    Dragon Totem (Su) Barbarian 6, animal fury, intimidating glare, Gain bonuses while raging UC
    Dragon Totem Resilience (Su) Barbarian 8, dragon totem Gain energy resistance while raging UC
    Dragon Totem Wings (Su) Barbarian 10, dragon totem, dragon totem resilience Gain wings and a fly speed while raging UC
    Eater of Magic (Su) Barbarian 10, superstition Take a second saving throw and gain temp hp UC
    Elemental Rage (Su) Barbarian 8, lesser elemental rage Deal extra elemental damage with melee attacks APG
    Elemental Rage, Greater (Su) Barbarian 12, elemental rage Deal extra elemental damage on critical hits with melee weapons APG
    Elemental Rage, Lesser (Su) Barbarian 4 Use a swift action to cause extra elemental damage with melee attacks APG
    Energy Absorption (Su) Barbarian 12, greater energy resistance Absorb energy to gain temporary hit points APG
    Energy Eruption (Su) Barbarian 16, energy absorption Store absorbed energy and release it as a breath weapon attack APG
    Energy Resistance (Ex) - Gain resistance to one type of elemental damage APG
    Energy Resistance, Greater (Ex) Barbarian 8, energy resistance Halve damage from an elemental attack APG
    Fearless Rage (Ex) Barbarian 12 Become immune to the shaken and frightened conditions CRB
    Ferocious Beast (Ex) - Your animal companion also gains the benefits of rage though you must spend 1 additional round of rage per round if companion begins or ends its turn adjacent to you, and 2 additional rounds of rage per round if not. AA
    Ferocious Beast, Greater (Ex) Barbarian 8, ferocious beast Your animal companion shares the benefits of your rage powers that are constant in effect but gains no benefit from rage powers that require actions to activate, even if they are free actions. AA
    Ferocious Mount (Ex) - Allow your mount to rage as well APG
    Ferocious Mount, Greater (Ex) Barbarian 8, ferocious mount Allow your mount to benefit from rage powers APG
    Ferocious Trample (Ex) Barbarian 8, ferocious mount While raging your mount gains the trample ability APG
    Ferocious Trample, Greater (Ex) Barbarian 12, ferocious trample Your mount can trample larger creatures and make overrun attacks while raging APG
    Fiend Totem (Su) Barbarian 6, lesser fiend totem Attackers take damage when they hit you in melee APG
    Fiend Totem, Greater (Su) Barbarian 10, fiend totem Non-evil creatures adjacent to the barbarian take damage and are shaken APG
    Fiend Totem, Lesser (Su) - Gain a gore attack APG
    Flesh Wound (Ex) Barbarian 10 Convert lethal damage to nonlethal damage APG
    Fueled by Vengeance Barbarian Gain an extra round of rage if you hit a creature that hit you this round while raging BotM
    Gearbreaker (Ex) Smasher
    Once per round while raging, whenever you make an attack against a construct, you can ignore an amount of that construct's hardness equal to your barbarian level. This ability must be used before the attack roll is made. This power stacks with hard hitter. PotR
    Ghost Rager (Su) Barbarian 6, superstition Deal normal damage to incorporeal creatures UC
    Good for What Ails You (Ex) - Drink alcohol to gain a new save against conditions APG
    Ground Breaker (Ex) Barbarian 6 Attack the ground to create difficult terrain APG
    Ground Breaker, Greater (Ex) Barbarian 8, ground breaker Extend ground breaker's radius of difficult terrain UC
    Guarded Life (Ex) - Stabilize when at negative hit points APG
    Guarded Life, Greater (Ex) Barbarian 6, guarded life Convert more damage to nonlethal damage UC
    Guarded Stance (Ex) - Gain a dodge bonus to AC CRB
    Hive Totem (Su) Barbarian 4, animal fury Take half damage from swarms while raging UC
    Hive Totem Resilience (Su) Barbarian 6, hive totem Take no damage from swarms while raging UC
    Hive Totem Toxicity (Su) Barbarian 8, hive totem, hive totem resilience Do Constitution damage with a bite while raging UC
    Hurling (Ex) Barbarian 8, lesser hurling Increase the range and size allowed for a hurled object APG
    Hurling, Greater (Ex) Barbarian 12, hurling Increase the range and size allowed for a hurled object APG
    Hurling, Lesser (Ex) - You can lift and throw large objects to do damage APG
    Hurling Charge (Ex) Barbarian 6, lesser hurling You can hurl an object as part of a charge APG
    Impelling Disarm (Ex) Barbarian 4 Once per rage, you may attempt to hit another opponent with a weapon you disarmed from a different opponent. CoB
    Increased Damage Reduction (Ex) Barbarian 8 Gain DR/- while raging CRB
    Inspire Ferocity (Ex) Reckless abandon Use a move action to share reckless abandon with allies APG
    Internal Fortitude (Ex) Barbarian 8 Gain immunity to nauseated and sickened conditions CRB
    Intimidating Glare (Ex) - Intimidate an opponent as a move action CRB
    Knockback (Ex) - Make a bull rush in place of a melee attack CRB
    Knockdown (Ex) - Make a trip attack in place of a melee attack APG
    Lethal Accuracy (Ex) Barbarian 16, deadly accuracy, surprise accuracy Deal more damage when you score a critical hit with surprise accuracy UC
    Liquid Courage (Ex) - Alcoholic beverages give you a morale bonus while raging APG
    Low-Light Vision (Ex) - Gain low-light vision while raging CRB
    Mighty Swing (Ex) Barbarian 12 Automatically confirm a critical hit CRB
    Moment of Clarity (Ex) - Remove benefits and penalties of raging for 1 round CRB
    Night Vision (Ex) Low-light vision rage power or racial low-light vision Gain darkvision 60 ft while raging CRB
    No Escape (Ex) - Double move as an immediate action when an opponent withdraws CRB
    Overbearing Advance (Ex) - Deal extra damage when using the overrun maneuver APG
    Overbearing Onslaught (Ex) Barbarian 6, overbearing advance Overrun multiple targets per round APG
    Perfect Clarity (Ex) Moment of clarity Roll twice when disbelieving an illusion UC
    Powerful Blow (Ex) - Deal extra damage with a single blow CRB
    Primal Scent (Ex) Barbarian 8, scent Gain a bonus when using scent UC
    Quick Reflexes (Ex) - Make additional attacks of opportunity while raging CRB
    Raging Climber (Ex) - Gain a bonus on Climb checks while raging CRB
    Raging Grappler (Ex)   As long as you are raging, whenever you succeed at a check to start a grapple, you can choose to deal damage as if you had also succeeded at a check to maintain the grapple. In addition, while raging, whenever you succeed at a combat maneuver check to maintain a grapple, you can choose to give yourself, the target of your grapple, or both the prone condition as a free action while continuing to maintain the grapple. PotR
    Raging Leaper (Ex) - Gain a bonus on Acrobatics checks to jump while raging CRB
    Raging Swimmer (Ex) - Gain a bonus on Swim checks while raging CRB
    Reckless Abandon (Ex) - Take a penalty to AC for extra accuracy while raging APG
    Reflexive Dodge (Ex) Barbarian 6, rolling dodge Use your rolling dodge bonus on Reflex saving throws UC
    Regenerative Vigor (Ex) Barbarian 6, renewed vigor Gain fast healing after using renewed vigor UC
    Renewed Life (Ex) Barbarian 6, renewed vitality Ignore temporary negative levels while raging
    Renewed Vigor (Ex) Barbarian 4 Heal damage as a standard action CRB
    Renewed Vitality (Ex) Barbarian 4, renewed vigor Ignore ability damage or penalties while raging UC
    Roaring Drunk (Ex) - Gain a bonus on Intimidate checks and fear effect DC APG
    Rolling Dodge (Ex) - Gain a dodge bonus to AC against ranged attacks while raging CRB
    Roused Anger (Ex) - Enter a rage even when fatigued CRB
    Savage Dirty Trick (Ex) Barbarian 6 Once per round while raging, you can attempt a dirty trick combat maneuver in place of a melee attack. CoB
    Savage Intuition - You may enter a rage even if you aren't aware that combat has begun BotM
    Scent (Ex) - Gain the scent ability when raging CRB
    Sharpened Accuracy (Ex) Barbarian 8, surprise accuracy Surprise accuracy ignores concealment and cover UC
    Smasher (Ex) - When sundering an unattended object, ignore hardness APG
    Spell Sunder (Su) Barbarian 6, witch hunter Sunder spells with a combat maneuver check UC
    Spellbreaker Barbarian 12, disruptive Gain the Spellbreaker feat while raging APG
    Spirit Steed (Su) Barbarian 6, ferocious mount Your mount gains DR/magic and its natural weapons count as magical APG
    Spirit Totem (Su) Barbarian 6, lesser spirit totem Attacks against you may miss when you are raging APG
    Spirit Totem, Greater (Su) Barbarian 10, spirit totem Enemies near you take negative energy damage APG
    Spirit Totem, Lesser (Su) - Gain spirit allies that can attack adjacent enemies APG
    Sprint (Ex) Barbarian 4, swift foot Move at x3 or x6 speed once per rage UC
    Staggering Drunk (Ex) - Gain dodge AC against attacks of opportunity if drinking APG
    Strength Surge (Ex) - Gain a Strength bonus on Combat Maneuver Checks CRB
    Sunder Enchantment (Su) Barbarian 8, spell sunder Suppress sundered magical item's powers UC
    Superstition (Ex) - Gain a bonus on saving throws CRB
    Surprise Accuracy (Ex) - Gain a morale bonus on one attack roll CRB
    Swift Foot (Ex) - Move faster when raging CRB
    Terrifying Howl (Ex) Barbarian 8, intimidating glare Cause shaken enemies to become panicked CRB
    Unexpected Strike (Ex) Barbarian 8 Enemies provoke attacks of opportunity even when they normally wouldn't CRB
    Water Sense (Ex)   Your senses are no longer fooled by the rippling surface and confounding reflections seen in water that is being used as cover by your foes. PotR
    Witch Hunter (Ex) Superstition Do extra damage against spellcasters APG
    World Serpent Totem (Su) - Gain bonuses against outsiders and abberations UC
    World Serpent Spirit (Su) Barbarian 6, world serpent totem The barbarian's weapon counts as chaotic, evil, good, lawful while raging UC
    World Serpent Totem Unity (Su) Barbarian 6, world serpent spirit, world serpent totem Double fast movement bonus and cannot be knocked prone UC
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    Raging Skald (Ex) Barbarian 6 When you use a berserker's cry the bonus and duration increases. WF2
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    Improved Totemic Alignment (Su) Barbarian 6, Totemic Sage archetype Gain the benefits of a Constellation Aspect during a rage. PMU, v1
    Totemic Mettle (Su) Totemic Sage archetype A successful Fortitude save negates all harmful effects associated with an attack while spirit bound. PMU, v1