Henge Emishi

This archetype is available to any non-lawful hengeyokai barbarian.

The henge emishi learn to focus their animal instincts in combat, driving themselves to be faster, tougher and deadlier.

Weapon and Armor Proficiency

A henge emishi is proficient with all simple and martial weapons and light armors.

Henge Emishi Fast Movement (Ex)

At 1st level the base movement of the henge emishi increases by 10 feet, so long as the henge emishi is wearing no, light or medium armor and is not encumbered. The henge emishi’s base speed increases by another 10 feet at 11th level.

This ability replaces fast movement.

Frenzied Bite Attack (Ex)

At 1st level the henge emishi gains a bite attack which does 1d4 points of damage. This bite attack counts as a primary attack and enjoys a full attack bonus. At 6th level, 11th level and 16th level, the henge emishi gains one additional bite attack per round, with each additional attack suffering a cumulative -5 penalty to hit. In effect, the henge emishi’s bite attack mirrors the primary attack in number of attacks per round and base attack bonus.

Henge Rage (Ex)

When a henge emishi rages, it gains a +2 morale bonus to Strength and Constitution, a +2 bonus to Reflex saves and a +2 dodge bonus to AC. At 11th level these bonuses increase to +4. At 20th level they increase to +6. In all other respects, the henge emishi’s rage functions and replaces a standard barbarian’s rage, greater rage and mighty rage abilities.

Kinetic Motion (Ex)

At 3rd level the henge emishi gains +1 to initiative and a +1 dodge bonus against ranged attacks. These bonuses increase by +1 for every 6 levels after 3rd. This ability replaces trap sense.

Incredible Reflexes (Ex)

At 14th level the henge emishi gains a +2 bonus to all Reflex saves. This bonus stacks with those granted by the henge rage.

This ability replaces indomitable will.

Section 15: Copyright Notice

In the Company of Henge copyright 2011, Steve D. Russell and Michael Tumey. All rights reserved; Author: Jonathan McAnulty.

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