While savagery is not inherently evil, some primitive cultures thrive on depravity. The raging cannibal is a barbarian who feasts upon her fallen opponents not out of hunger, or even a taste for flesh, but because she believes physically consuming her foes and defiling their lost lives demonstrates her strength.
A raging cannibal has the following class features.
At 2nd level, a raging cannibal must select animal fury as her first rage power.
At 2nd level, when a raging cannibal reduces a creature of the same creature type as herself to 0 or fewer hit points with her bite attack while raging, she can consume a chunk of its body to gain a portion of its power.
When this occurs, the raging cannibal gains 1 additional round of rage, provided the creature’s Hit Dice equal or exceed her barbarian level. At 5th level and every 3 levels thereafter, the raging cannibal gains 1 additional round of rage each time this ability is used.
This ability replaces uncanny dodge.
At 3rd level, when a raging cannibal confirms a critical hit against a creature of the same creature type as herself with her bite attack while raging, she gains a bonus on Intimidate checks equal to half her barbarian level for the duration of the rage.
This ability replaces trap sense.
At 5th level, a raging cannibal is empowered by eating her enemies during combat. When a raging cannibal confirms a critical hit against a creature of the same creature type as herself with her bite attack while raging, she gains a number of temporary hit points equal to her barbarian level. These temporary hit points stack with other temporary hit points gained from this ability, but not with those from other sources. These temporary hit points fade after a period of time equal to 10 minutes per barbarian level.
This ability replaces improved uncanny dodge.
At 6th level, a raging cannibal’s bite becomes more fearsome. When using her bite attack, the raging cannibal can take a –1 penalty on her attack roll to add 2 points of bleed damage to the damage dealt. At 10th level and every 4 levels thereafter, the attack penalty increases by 1 and the bleed damage increases by 2 points.
This ability replaces damage reduction.