Dark overlords frequently recruit their most bloodthirsty followers to serve as brutal bodyguards. These savage slaves feel little pain and exist only to rain terror down on the enemies of their pitiless masters.
A combination of brainwashing and loyalty helps a fearsome defender resist pain and torture, enduring grueling combat or questioning without betraying her dark lord. A fearsome defender gains a +2 bonus on saving throws against pain effects, and the DCs of checks to coerce her or demoralize her with Diplomacy or Intimidate increase by 2. Both the bonus and the increase to DCs increase by 2 when she gains greater rage and again by 2 when she gains mighty rage.
This ability replaces fast movement.
This ability replaces uncanny dodge.
At 3rd level, a fearsome defender exudes hostility, creating a threatening atmosphere in her presence. The fearsome defender gains a +1 bonus on Intimidate checks, and the DCs of Intimidate checks to demoralize her allies within 30 feet increase by 1. Both the bonus and the increase to DCs increase by 1 at 6th level and every 3 barbarian levels thereafter.
This ability replaces trap sense.
At 5th level, a fearsome defender’s eagerness for bloodshed makes her quicker to act in a fight. She adds her Charisma modifier to initiative checks and always acts during the surprise round. If the fearsome defender is surprised during the surprise round, she acts last in that round and then determines initiative order normally for the remainder of combat.
This ability replaces improved uncanny dodge.
Pathfinder Roleplaying Game Horror Adventures © 2016, Paizo Inc.; Authors: John Bennett, Clinton J. Boomer, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Jim Groves, Steven Helt, Thurston Hillman, Eric Hindley, Brandon Hodge, Mikko Kallio, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David Schwartz, Mark Seifter, and Linda Zayas-Palmer.