Some tribes embrace the adrenaline and surge of joy that comes from dancing along the edge of a whirling firestorm. These thrill-seekers are known as burn riders, and their exploits are celebrated by all. Burn riders learn early on that speed and lightning-quick reactions are essential to avoid becoming trapped by the fickle whims of a raging emberstorm. They have an uncanny understanding of fire and can read the currents in the smoke.
At 1st level, once per rage, a burn rider can goad her mount into a burst of incredible speed. The mount’s speed increases by 10 feet until the end of the burn rider’s turn. This bonus to speed increases by 10 feet at 9th level and again at 15th level.
This ability replaces fast movement.
At 2nd level, a burn rider can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow her to see normally.
This ability replaces uncanny dodge.
At 3rd level, when a burn rider succeeds at a Reflex save to avoid fire damage, she can spend an immediate action to move up to half her speed. If the burn rider ends this movement outside the area of effect, she takes no damage from the effect. After this sudden movement, the burn rider is staggered until the end of her next turn. If the burn rider is mounted, her mount makes the movement instead, and both the mount and the burn rider are staggered until the end of the burn rider’s next turn.
This ability replaces trap sense.
At 4th level, a burn rider gains a loyal mount.
This ability functions like the druid’s animal companion ability (as described in the nature bond class feature), except that the burn rider always gains a horse or pony (though she can gain additional options at the GM’s discretion) and her effective druid level is equal to her burn rider level – 3.
This ability replaces the rage powers gained at 4th, 8th, 12th, and 16th level.
At 5th level, if a burn rider takes fire damage while raging, she regains 1 round of rage. The burn rider regains the round of rage only if the fire damage bypasses or exceeds any energy resistance or other protections in effect. The burn rider can only regain 1 round of rage per round.
This ability replaces improved uncanny dodge.
Rage Powers: The following rage powers complement the burn rider archetype: elemental rage, energy resistance, ferocious mount, ferocious trample, increased damage reduction, low-light vision, night vision, renewed vigor, scent, spirit steed, sprint, and swift foot.
Pathfinder Campaign Setting: Inner Sea Combat © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Compton, and Thurston Hillman.