Though named for the wild savages who fight alongside rabid dogs, mad dogs employ all manner of beasts as their battle brethren.
Mad dog is an archetype of the barbarian class.
This ability replaces the rage powers gained at 2nd, 6th, 10th, 14th, and 18th level.
This ability replaces uncanny dodge.
At 5th level, a mad dog's war beast gains Improved Drag as a bonus feat. As a swift action, a mad dog can command her war beast to move toward an opponent within 30 feet and attempt a drag combat maneuver to pull the target back toward the mad dog. The war beast can move before and after performing the maneuver, but this movement counts toward the war beast's total movement during its turn.
This ability replaces improved uncanny dodge.
At 10th level, a mad dog gains damage reduction. At 13th level and every 3 barbarian levels thereafter, this damage reduction rises by 1, to a maximum of DR 4/— at 19th level. A mad dog's war beast gains the same damage reduction as the mad dog.
At 14th level, whenever her war beast succeeds at a bull rush, drag, grapple, overrun, or trip combat maneuver against an opponent threatened by the mad dog, a mad dog can take an attack of opportunity against that opponent.
This ability replaces indomitable will.
The following rage powers complement the mad dog archetype: animal fury, beast totem, bestial leaper, ferocious beast, greater ferocious beast, primal scent, raging leaper, reckless abandon, scent, sprint, swift foot, and terrifying howl.