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Berserker

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A berserker relishes in the glory of combat. Her hedonistic pleasure from battle wounds is borderline masochistic. While enraged, she enters a sort of high where pain is just another form of indulgence.

The berserker is an archetype of the barbarian class.

Armor Proficiency

A berserker does not gain proficiency in medium armor or shields.

Tiring Rage (Ex)

A berserker remains fatigued twice as long as other barbarians. At 17th level, a berserker can rage even while fatigued or exhausted.

The ability replaces tireless rage.

Primal Defense (Ex)

While raging and wearing no armor, the berserker gains an armor bonus equal to her Constitution modifier (minimum 0).

Regenerate (Su)

At 2nd level, a berserker gains fast healing 1 while in rage and conscious. This increases to fast healing 2 at 8th level, fast healing 3 at 14th level, fast healing 4 at 17th level, and fast healing 5 at 20th level. This healing may only occur if the berserker has taken at least a total amount of damage equal to twice her level in the last 10 rounds.

This ability replaces uncanny dodge.

Fearless (Ex)

At 3rd level, a berserker gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 3rd.

This ability replaces trap sense.

Scarred Flesh (Ex)

At 5th level, whenever a critical hit or sneak attack is scored on the berserker, there is a 15% chance that the damage is negated and damage is instead rolled normally.

This ability replaces improved uncanny dodge.

Section 15: Copyright Notice

Advanced Archetypes © 2014, Flaming Crab Games; Authors: Tanner Wahlin, Alex Abel, and C. J. Withers