Kidnapper

A kidnapper is adept at hiding and quickly subduing prey.

Clean Capture (Ex)

At 1st level, a kidnapper reduces the penalty to her combat maneuver check to tie up a pinned or otherwise restrained target by an amount equal to 1/2 her rogue level. In addition, she can take the feats Improved Grapple and Greater Grapple as rogue talents. She can ignore the Improved Unarmed Strike requirement when selecting these feats as rogue talents, but must meet all other prerequisites.

This ability replaces trapfinding.

Abductor (Ex)

At 3rd level, a kidnapper gains a +1 bonus on combat maneuver checks to grapple a foe. In addition, the kidnapper treats her combat maneuver bonus as 1 higher when a foe tries to grapple her or when a grappled target attempts to break free of her grapple. These bonuses increase by 1 for every 3 levels beyond 3rd.

This ability replaces trap sense.

Rogue Talents: The following rogue talents complement the kidnapper archetype: black market connections, camouflage, combat trick, rope master, survivalist, and terrain mastery.

Advanced Talents: The following advanced rogue talents complement the kidnapper archetype: crippling strike, hide in plain sight, knock-out blow, rumormonger, and weapon snatcher.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea Combat © 2014, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Compton, and Thurston Hillman.

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